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Cleanup
No adventurer wants a messy article.
Reason: Need for a better event listing format/layout. Need for less conjectural event names, preferably based on their internal names.

Be like the left Mii and clean up this article by re-organizing parts of the article, checking grammar and spelling, and doing other helpful things to correct the article.

Scientist Switch

This page uses data from the Miitopia Param Info spreadsheet, compiled by PibPasquale, Kobazco, and UglyFrenchFry.


Events are short cut-scenes that can occur while out adventuring or when checking in on the Mii characters at the Inn. Certain Events can raise or lower a Relationship status between two Mii characters or give the player HP Bananas, MP Candies, Cake, or Gold.

Inn and stable event names are based on their internal names, while other event names on this article and its subpages are conjectural and thus not official.

Inn Events[]

Once the Miis wake up from sleep at the Inn, there is a chance that two Miis that share a room will have a speech bubble with three dots in it above them (Events may also be prompted when Miis are not in the same room - this causes one Mii to have a thought bubble above their head depicting the Mii they would like to see, and moving that Mii to the wanted room [or vice-versa] will create the same speech bubble mentioned before. Occasionally, a cut-scene [the "Change" Event - see below for more information] will play after the Miis awaken, which just redirects the player to the Inn menu, and still creates the thought bubble mentioned earlier). Upon interacting with it, the Miis will talk, one of the possible Events will happen, and then they will gain relationship EXP. The Training, Sing, and Clean events have a 40% chance of showing a "special" outcome (example: "Their bond is as strong as their muscles!" during a Training event) that gives 5 relationship EXP instead of the normal 3 between the two Mii characters. A single inn session can theoretically have up to 5 events at maximum, but the game will generate the first event 40% of the time and possibly a second event 20% of the time. Action-based events (Training, Sing, Clean, Makeover) have a 40% chance of being played when the player interacts with the speech bubble.

Certain Events have a 40% chance that a third Mii will appear in the window, having been watching the interaction. This has a chance of increasing Resentment towards one of the Mii characters, depending on the event. If there is enough resentment accumulated, a Quarrel will occur. These are known as "jealousy" scenes (or "Jearousy" internally).

The Present Event has its own page, but it still qualifies as an Inn Event. This type of event has a 20% chance of occurring and shares the same 40% chance of a jealousy scene.

Inn events in general have a rotation mechanic that affects how often a given event can play across multiple Inn visits. This means that certain Events can play multiple times in a row, which in turn means that said event will always have a chance to activate if a new event speech bubble is generated the next visit. The following lists all possible Inn events, not counting events related to starting/ending an outing or special cutscenes that occur at the end of the game.

Event Description Dialogue Pictures
Change One of the Mii characters thinks about visiting another Mii's room. This event randomly triggers automatically upon arriving at the Inn. Normal:
  • Mii: (thinking) I want to go to [another Mii]'s room. (US) / I want to visit [another Mii]'s room. (EU)

Cold:

  • Mii: (thinking) I should check in on [ill Mii]... (US) / I should check on [ill Mii]... (EU)

Repair:

  • Mii: (thinking) I want to be friends with [another Mii] again... (US) / I want to make friends with [another Mii] again... (EU)
Ezgif-3-c3d01c3187eb

The "Change" event in action. (Nintendo Switch version)

Ezgif-3-d3e1b58b4d78

The "Cold" variation of the "Change" event. (Nintendo Switch version)

Inn event change repair switch

The "Repair" variation of the "Change" event. (Nintendo Switch version)

Event Description Dialogue Pictures
Clean

The first Mii is cleaning their room in the inn, and the second Mii is stood there watching.

The second Mii will either help the first Mii, say some words of encouragement, or think about how the first Mii is doing. If the second Mii helps or cheers on the first Mii, it can possibly result in everything getting clean which boosts the relationship a whole level.

This event may play multiple times across multiple Inn sessions in a row.

  • Mii 1 - Kind: "Bust that dust! Clean clean clean!"
  • Mii 1 - Energetic: "Whew!"
  • Mii 1 - Laid-back: "Slow and steady."
  • Mii 1 - Cool: "...Meh!"
  • Mii 1 - Stubborn: "Grr! Get clean!"
  • Mii 1 - Airheaded: "Dee dee diddly dee!"
  • Mii 1 - Cautious: "Scrub a dub dub!"

[Mii 1] is cleaning.


If Mii 2 decides to watch:

  • Mii 2 - Kind: "You're so thoughtful!"
  • Mii 2 - Energetic: "You're doing great!" or I admire your work ethic.
  • Mii 2 - Laid-back: "Put your back into it!"
  • Mii 2 - Cool: "You're pretty good at cleaning." or "...Yay. Go you."
  • Mii 2 - Stubborn: "You can do it! Gotta clean it all!"
  • Mii 2 - Airheaded: "This is so good! It's the best! The greatest!"
  • Mii 2 - Cautious: "This is so helpful. Thank you..."


If Mii 2 decides to help:

  • Mii 2 - Kind: "Let me help!"
  • Mii 2 - Energetic: "I want to help!"
  • Mii 2 - Laid-back: "I'll lend a hand too."
  • Mii 2 - Cool: "...OK, fine."
  • Mii 2 - Stubborn: "It's just common sense to clean up after yourself."
  • Mii 2 - Airheaded: "So shiny and sparkly!"
  • Mii 2 - Cautious: "I can help...?"


If Mii 2 decides to cheer:

[Mii 2] is cheering from the sidelines!

  • Mii 2 - Kind: "You show that dust who's boss!"
  • Mii 2 - Energetic: "You're doing great!"
  • Mii 2 - Laid-back: "Yay, just a little bit more!"
  • Mii 2 - Cool: "...Yay. Go you."
  • Mii 2 - Stubborn: "I believe in you, [Mii 1]! Go!"
  • Mii 2 - Airheaded: "Cleany cleany clean!"
  • Mii 2 - Cautious: "Clean like you've never cleaned before!"

[Mii 2] is cheering from the sidelines!

  • Mii 1 - "Whew!"

Everything is getting cleaner!

A Mii helps another Mii clean their room

Nintendo 3DS version.

Inn event clean switch

Nintendo Switch version.

Event Description Dialogue Pictures
Cold After the player defeats the Dark Lord, the Mii characters can now get ill. This means another Mii can go to see them, and make them feel better.

If they level up their relationship level, then the sick Mii will feel better instantly.

Curiously, feeling sick still will not stop the Mii from being jealous.

Asking how they are:
  • Mii: How are you feeling?
  • Sick Mii: Much better, thanks to you!

Take rest:

  • Mii: Rest as long as you need.

Get well soon:

  • Mii: I hope you get better soon!

If the ill Mii recovers:

[Affected Mii] is feeling better again!

HNI 0095-0

Nick, who had previously been feeling sick, becomes better after his Relationship level increases

Ezgif-3-affcaa7481a9

The "Cold" event in action. (Nintendo Switch version)

Ezgif-3-8f323aa75c82

Another variation of the "Cold" event. (Nintendo Switch version)

Ezgif-3-ed45e4b5597f

The "Cold" event in action, with the ill Mii recovering. (Nintendo Switch version)

Event Description Dialogue Pictures
Copycat The Mii on the left does an impression of any one of the other Mii characters aside from the Mii on the right. He/She will then say the war cry of that Mii, and the Mii on the right always has the same reaction.

If the jealousy scene activates, the Mii the one on the left is doing the impression of will appear at the window because he/she heard his/her name. This will not cause hate, however.

This event does not play multiple times across multiple Inn sessions in a row.

The conversation (US):

  • Mii 1: And for my next trick! I'm going to do an impression of [any other Mii name]!
  • Mii 2: Eeee!
  • Mii 1: [that Mii's war cry]
  • Mii 2: Hahaha, that's so good!

The conversation (EU):

  • Mii 1: And for my next trick! I'm going to do an impression of [any other Mii name]!
  • Mii 2: Eeee!
  • Mii 1: [that Mii's war cry]
  • Mii 2: Hahaha, that's uncanny!
  • Mii being copied: Did someone say my name?
Quinn attempts an impression
Ezgif-3-25cc018ee108

The "Copycat" event in action. (Nintendo Switch version)

Event Description Dialogue Pictures
Gossip

A Mii tells their roommate something interesting related to another Mii. It is not clear what it exactly is (the Mii whispers it), but there are 2 outcomes, which can either be amusing to both Mii characters or cause them to cry. This raises their friendship meter.

If the jealousy scene activates, the Mii being talked about may overhear it, but nothing else happens after that.

This event does not play multiple times across multiple Inn sessions in a row.

The conversation:

  • Mii 1: Hey, listen to this!
  • Mii 2: What?
  • Mii 1: So I heard something about [any other Mii's name] recently. (begins whispering to the Right Mii)
  • Mii 2: Wow, is that true?!
  • Mii 1: It seems so!
  • Mii 2: You'd never tell just by looking!


Sad outcome:

  • Both: How sad!


Amusing outcome:

  • Mii 1: Just goes to show!
  • Mii 2: I never would have guessed!


If the rumored Mii appears:

  • Rumored Mii: Did someone say my name?
Rumor1

Starting the "Gossip" conversation.

Inn event gossip a switch

The "Gossip" event in action, amusing outcome. (Nintendo Switch version)

Inn event gossip b switch

The "Gossip" event in action, sad outcome. (Nintendo Switch version)

Event Description Dialogue Pictures
Love

A Mii asks their roommate about who he/she likes. Said roommate will not tell, even after the Mii persuades the roommate into telling. In the end, the roommate does not reveal who he/she likes.

This raises their friendship meter.

This event may play multiple times across multiple Inn sessions in a row.

Variant 1 (US):

  • Mii 1: Who do you like?
  • Mii 2: Whaaat? I'm not telling!
  • Mii 1: Whaaat? Tell me!
  • Mii 2: Whaaat? Nope!
  • Mii 1: OK, I understand.
  • Mii 2: (Whew...)

Variant 2 (US):

  • Mii 1: You should tell me who you like.
  • Mii 2: Whaaat? I'm not telling!
  • Mii 1: Oh, OK then.
  • Mii 2: You give up too easy.

Variant 3 (US):

  • Mii 1: So do you like anyone?
  • Mii 2: Whaaat? I'm not telling!
  • Mii 1: Whaaat? Tell me! I'll tell you who I like!
  • Mii 2: Meh, I've lost interest.
  • Mii 1: ...

Variant 1 (EU):

  • Mii 1: Who do you fancy?
  • Mii 2: Whaaat? I'm not telling!
  • Mii 1: Whaaat? Tell me!
  • Mii 2: Whaaat? Nope!
  • Mii 1: OK, I understand.
  • Mii 2: (Phew...)

Variant 2 (EU):

  • Mii 1: You should tell me who you fancy!
  • Mii 2: Whaaat? I'm not telling!
  • Mii 1: Oh, OK then.
  • Mii 2: What?!

Variant 3 (EU):

  • Mii 1: Do you fancy someone? Who is it?
  • Mii 2: Whaaat? I'm not telling!
  • Mii 1: Whaaat? Tell me! I'll tell you who I fancy!
  • Mii 2: Meh, I'm not that fussed.
  • Mii 1: ...
Favorite person event

Nintendo 3DS version.

Inn event love switch

Nintendo Switch version.

Event Description Dialogue Pictures
Makeover The left Mii changes their hair style and color (wig in the Nintendo Switch version) because not much was happening. This somehow boosts relationship. This change is temporary and they will return to normal after the event, looking a new person (US version) or a different person (EU version): When the relationship level increases, the Mii's new look will stay during the relationship level increase cutscene until the cutscene is over. The Mii returns to normal regardless of the relationship increased cutscene being triggered or not.

This event does not play multiple times across multiple Inn sessions in a row.

The conversation (US):
  • Mii 1: We've got a lot of time on our hands today. Time for a new look!
  • Mii 2: Huh?
  • Mii 1: I'll be back in a sec!
  • Mii 1: Ta-da!
  • Mii 1: What do you think?
  • Mii 2: You look like a new person!

The conversation (EU):

  • Mii 1: We've got a lot of time on our hands today. Time for a new look, methinks!
  • Mii 2: Huh?
  • Mii 1: I'll be back in a sec!
  • Mii 1: Ta-da!
  • Mii 1: What do you think?
  • Mii 2: You look like a different person!
HNI 00451

Nintendo 3DS version.

Inn event makeover switch

Nintendo Switch version.

Event Description Dialogue Pictures
Memory

The left Mii discusses a fond memory while showing various pictures and reactions, which happen to be occurrences that come up in the actual game. The right Mii will also be showing various reactions. The right Mii then concludes the memory with various reactions (crying, smiling, etc.) This raises their friendship meter.

This event does not play multiple times across multiple Inn sessions in a row.

A fond memory!
  • Mii 2:
    • Wow, that really happened?!
    • That must have been so great!
    • What a moving story!
    • Then what happened?
Fond Memory

Nintendo 3DS version.

Ezgif-3-f407ab6e6ae1

Nintendo Switch version.

Event Description Dialogue Pictures
Repair (one-sided)

The offending Mii on the right apologizes for their actions that have caused the offended to resent them. He/she then asks if they can be friends again. The offended Mii then accepts the apology, then the two share an embrace.

This removes all resentment that the offended Mii had towards the offender.

  • Mii 2: ...[Left Mii].
  • Mii 1: ...
  • Mii 2: I'm sorry for being so mean. I want to be friends again. (US) / I want to be friends again! (EU)
  • Mii 1: ... Me too! Aw, [Right Mii]! (US) / Me too! Thank you, [Right Mii]! (EU)
Maxresdefault
Inn event repair 0 switch

The one-sided "Repair" event in action. (Nintendo Switch version)

Repair (two-sided)

There are two variations to this event. One variation shows the Mii characters apologizing to each other while facing opposite sides of the room sitting down. Another shows the Mii on the left suggesting that they should be friends again, which the right happily accepts, causing the both of them to celebrate in joy.

This removes all resentment that the Mii characters had toward each other.

  • Mii 1: ...I'm sorry.
  • Mii 2: No, I'm sorry.

Alternate variation

  • Mii 1: ...[Right Mii]?
  • Mii 2: ...What?
  • Mii 1: ...I think we should be friends again.
  • Mii 2: Yes! Please!
Two-Sided Forgiveness

3DS version.

Two-Sided Forgiveness Alt

3DS version.

Inn event repair 2 switch

The two-sided "Repair" event in action. (Nintendo Switch version)

Event Description Dialogue Pictures
Rule The Mii on the right will say that they should set some ground rules for their room, and the Mii on the left will agree.

There are three variations to what rules the Mii on the right will then say.

This event may play multiple times across multiple Inn sessions in a row.

(Need the text for the left Mii for all situations, plus some parts might not be correct as this has mostly been done by memory)

Keeping the World Clean
  • Mii 2: OK, let's agree on some ground rules for this room.
  • Mii 1: Yes! Totally!
  • Mii 2: We should always keep our room clean.
  • Mii 1: Yeah, definitely!
  • Mii 2: We should always keep the inn clean.
  • Mii 1: Okay, sure.
  • Mii 2: We should always keep the world clean.
  • Mii 1: You lost me./OK, you've lost your mind.


Night Noises

  • Mii 2: I think we need to come up with some room rules. (US)/We should set out some rules for our room! (EU)
  • Mii 1: Ooh, yes!
  • Mii 2: We should be quiet when we're sleeping. (US)/We should be quiet when people are trying to sleep. (EU)
  • Mii 1: I won't even snore!
  • Mii 2: We shouldn't worry about any weird noises at night.
  • Mii 1: Wait, what?
  • Mii 2: And if we hear any whispering... we absolutely shouldn't open our eyes.
  • Mii 1: I don't want to stay here anymore.


"We Shouldn't" Rules

  • Mii 2: We should agree on some rules for our room.
  • Mii 1: We should!/Definitely!
  • Mii 2: We shouldn't leave the room in a mess.
  • Mii 1: Well, duh!
  • Mii 2: We shouldn't break any of the items in the room.
  • Mii 1: I'll guard them with my life!
  • Mii 2: We shouldn't paint the room. (US)/We shouldn't blow up the room. (EU)
  • Mii 1: That's...debatable... (US)/Are you serious? (EU)
The Clean Rule Event

The "Rule" event where one Mii's obsessive cleaning habits are slowly revealed.

Mii Blaze is being creepy

Another "Rule" scenario. This time, the Mii on the right attempts to creep out her partner before bedtime.

Inn event rule switch

A "Rule" event in action. (Nintendo Switch version)

Event Description Dialogue Pictures
Sing The Mii on the left is singing, and the Mii on the right either joins in, or cheers them on.

If the Mii on the right joins in, there is a chance they can sing an amazing duet and improve their relationship better than normal.

This event may play multiple times across multiple Inn sessions in a row.

  • Mii 1 - Kind: Doo doo...
  • Mii 1 - Energetic: Tralala! or Ohhh, whoa whoa whoa!
  • Mii 1 - Laid-back: Yeahhhh! or Doo doo-doo!
  • Mii 1 - Cool: Hmmm, mmm-mmm!
  • Mii 1 - Stubborn: Ooh ooh ooh, yeah!
  • Mii 1 - Air-headed: Badada!
  • Mii 1 - Cautious: Shalala, la!

[Mii 1] is singing.


If Mii 2 joins in:

  • Mii 2 - Kind: Doo doo doo, lala!
  • Mii 2 - Energetic: Yeah, yeahhhh!
  • Mii 2 - Laid-back: Doo doo diddly doo...
  • Mii 2 - Cool: Na nanana na!
  • Mii 2 - Stubborn: Whoah, oh yeah! or Shazam, woo!
  • Mii 2 - Air-headed: Nn tss, nn tss!
  • Mii 2 - Cautious: Wah wah, whoooa!

[Mii 2] joins in!

What beautiful harmony!


If Mii 2 decides to cheer:

  • Mii 2 - Kind: You're such a good singer!
  • Mii 2 - Energetic: Ooh, fun!
  • Mii 2 - Laid-back: Diddly dee!
  • Mii 2 - Cool: ...You've got a good voice.
  • Mii 2 - Stubborn: Shazam! Wow!
  • Mii 2 - Air-headed: Such a good song!
  • Mii 2 - Cautious: Great set of lungs!
Singing event

Nintendo 3DS version.

Inn event sing switch

Nintendo Switch version (the right Mii joins in outcome).

Event Description Dialogue Picture(s)
Sleep Talk The left Mii tells the right Mii that they can not sleep, and the right Mii asks why.

The left Mii tells the right Mii that they kept talking in their sleep, and it is random which phrase they were saying in their sleep, as well as the reaction the right Mii has to this.

If the jealousy scene activates, a third Mii might eavesdrop and make a comment about it.

This event does not play multiple times across multiple Inn sessions in a row.

The conversation (US):

  • Mii 1: I didn't get much sleep last night. / I didn't sleep much last night.
  • Mii 2: Oh no! Why not?
  • Mii 1: Turns out you talk in your sleep, and you're LOUD.
  • Mii 2: Oh, sorry about that...
  • Mii 1: You kept saying "[Phrase]!"
    • "Aww, so cute!"
    • "It's gonna be OK!"
    • "Me too!"
    • "I know you are, but what am I?"
    • "Look at me, everyone! Look!"
    • "I’m flying!"
    • "Fight me, you giant ball of cheese!"
    • "Not the BLUE ones!"
    • "Wrong!"
    • "Are you joking?"
  • Mii 2:
    • Oh, that's embarrassing...
    • Please don't tell anyone!
    • I wonder what I was dreaming about...
    • Must have been a good dream!
    • I don't even remember!
    • Ugh, not that dream again!
    • I have a lot in my mind.
    • That's what you said!
    • Really?

The conversation (EU):

  • Mii 1: I didn't sleep much last night.
  • Mii 2: Oh no, what happened?
  • Mii 1: It turns out that you talk quite loudly in your sleep...
  • Mii 2: Oh no! Sorry about that...
  • Mii 1: You kept saying "[Phrase]"!
  • Mii 2: [same responses as the US version]

If another Mii eavesdrops:

  • Mii 3:
    • I heard it too...
    • I wish I could have heard it...
    • I could hear it all the way in my room...
    • Grrr...
Can't Sleep Event

The "Sleep Talk" event in action.

Sleep Event Eavesdropper

The somewhat rare moment when a third Mii decides to eavesdrop.

Ezgif-3-e1f6b0c2e4f2

Nintendo Switch version.

Event Description Dialogue Pictures
Sleeping Face The Mii on the left says that there was a bug on the other Mii's face last night, leading the right Mii to feel intrigued about it. There are multiple outcomes for what the bug looked like and how long the left Mii watched it for. Ironically, this is regardless of personality.

This event does not play multiple times across multiple Inn sessions in a row.

  • Mii 1: There was a bug on your face last night.
  • The left Mii tells what the bug looked like.
  • Mii 2: Wow, really?
  • Mii 1: Yeah! I got a good look at it!
  • The left Mii tells how long they watched it for.
  • The right Mii's reaction.
HNI 0002

The left Mii here tells the other, in this case, the bug looked like a tiny cat. (Nintendo 3DS version)

Ezgif-3-39c5aa70265d

The left Mii here tells the other, in this case, the bug looked like a tiny cat. (Nintendo Switch version)

Event Description Dialogue Pictures
Training The two Mii characters will do exercise depending on what they are seen doing from the "Check on the party" screen.

They can then either just do the exercise together with a moderate increase to their relationship, or they can have an "excellent" training session where they'll somehow move closer together, there will be speed lines, and they'll be doing their exercise at a faster speed. The dialogue before exercising is randomly determined.

This event may play multiple times across multiple Inn sessions in a row.

Before training session
  • Mii 1:
    • I feel the need for intensive training!
    • It's time to bulk up!
    • Let's train ourselves into fighting machines!
    • We need more discipline!
  • Mii 2:
    • For the one I love!
    • It may hurt now, but future us will be glad!
    • Let's get some results!
    • Let's save this world!
    • We'll bring smiles to the faces of the people!
    • Let's walk the path to victory! No, let's run it!
  • Both: TRAINING TIME!


During an excellent training session

  • Mii 1: We're so in sync!
  • Mii 2: I'm feeling the burn!


Their bond is(/bonds are) as strong as their muscles.

Exercise event

A pair of Mii characters exercising. (push-up variant; Nintendo 3DS version)

Ezgif-3-fc365863c887

A pair of Mii characters exercising. (push-up variant; Nintendo Switch version)

Stable Events (Nintendo Switch only)[]

In the Nintendo Switch version, the Horse is added as an additional party member. Like the Mii party members, the horse can be bonded with, even during the stay at the Inn (in this case, the horse stays at the stable). All Events involving the Horse raise relationship EXP between it and the visiting Mii, the amount depending on the event and/or its outcome. The following is a list of possible events (aside from the special cutscene after the horse's introduction and name decision) that can be viewed in the stable.

Event Description Dialogue Picture(s)
Brushing The Mii decides to brush the horse. Either the Mii arrives with the brush ready, or the Mii has to search for it first. Conversation (NTSC)
  • Mii: Time for a nice brushing, buddy!

If there is no brush in hand:

  • Mii: Wait... Where's the brush?

(the horse sniffs the ground)

  • Mii: Hm?

(the Mii finds the brush)

  • Mii: Ah! There it is.

If the Mii has a brush ready:

  • Mii: There! All done.

[Horse] seems satisfied. (if the horse remains awake) / [Horse] fell asleep. (if the horse ends up sleeping)

Conversation (PAL)

  • Mii: Time for your brushing, buddy!

If there is no brush in hand:

  • Mii: Er, where's the brush?

(the horse sniffs the ground)

  • Mii: Hm?

(the Mii finds the brush)

  • Mii: There it is!

If the Mii has a brush ready'

  • Mii: There, all done!

[Horse] seems satisfied. (if the horse remains awake) / [Horse] fell asleep. (if the horse ends up sleeping)

Ezgif-3-d1480c698514

The "Brushing" event in action, with the Mii searching for the brush.

Ezgif-3-b6eb0c4427b7

The "Brushing" event in action, with the horse satisfied.

Stable event brushing 1 alt

The "Brushing" event in action, with the horse ending up sleeping.

Event Description Dialogue Picture(s)
Care The Mii decides to spoil the horse with some feeding and cleaning in quick succession as the horse looks on in surprise. It then ends with both the Mii and the horse sleeping. Conversation (NTSC)
  • Mii: Who's ready for some pampering?
  • Mii: Whoa!
  • Mii: Here's a treat.
  • Mii: WHOA!
  • Mii: Scritchy scratch...
  • Mii: WHOOOA!!

Conversation (PAL)

  • Mii: Who's ready to get looked after, eh?
  • Mii: Whoa!
  • Mii: Here's a treat!
  • Mii: Whoooa!!
  • Mii: Scrub-de-dum...
  • Mii: WHOA!!!
Ezgif-3-4ebd2222960c

The "Care" event in action.

Event Description Dialogue Picture(s)
Check The horse has just done eating from the provided bucket. The visiting Mii checks on it, either revealing that the there is still food left inside the bucket or revealing that the food inside the bucket is all gone. Conversation (NTSC)
  • Mii: All done chomping?

(the horse nods)

  • Mii: Let's have a look-see.

If there is still food left:

There's some food left.

  • Mii: Huh! Not hungry today?

If the food is all gone:

The food's all gone!

  • Mii: You certainly had a hearty appetite!

Conversation (PAL)

  • Mii: Have you eaten all your food?

(the horse nods)

  • Mii: Let's have a looksee.


If there is still food left:'

There's some food left.

  • Mii: What's wrong, buddy? Not hungry today?

If the food is all gone:

The food's all gone!

  • Mii: You certainly had a hearty appetite today!
Ezgif-2-b0a79e24aaa5

The "Check" event, with the bucket still having some food left.

Ezgif-3-7937f3426456

The "Check" event in action, with the bucket empty.

Event Description Dialogue Picture(s)
Clean The Mii cleans the horse stable. There are four unique scenarios related to this event. Conversation (NTSC)

First scenario:

[Mii] is sleepily cleaning.

  • Mii: [Horse] fell asleep...

Second scenario:

[Mii] is cleaning.

  • Mii: This isn't exactly helping, my equine friend.

[Mii] is still cleaning.

  • Mii: Eh, whaddaya do...

Third scenario:

[Mii] is cleaning.

  • Mii: Hm?

(Mii searches the hay and then picks up a carrot)

  • Mii: A carrot! Here you go!

Fourth scenario:

[Mii] is cleaning.

[Horse] gave silent support!

  • Mii: I'm suddenly overcome by a wave of motivation!

Cleaner and cleaner still!

Conversation (PAL) First scenario:

[Mii] is cleaning sleepily.

  • Mii: [Horse] fell asleep...

Second scenario:

[Mii] is cleaning.

  • Mii: Boy, it would be nice if a big horse butt got in the way.

[Mii] is still cleaning.

  • Mii: Ah well...

Third scenario:

[Mii] is cleaning.

  • Mii: Hm?

(Mii searches the hay and then picks up a carrot)

  • Mii: A carrot! Here you go!

Fourth scenario:

[Mii] is cleaning.

[Horse] cheered them on!

  • Mii: What's this overpowering sense of motivation?!

Quick as you like and clean as a whistle!

Ezgif-3-d0ede992b6a4

The "Clean" event in action, first scenario.

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The "Clean" event in action, second scenario.

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The "Clean" event in action, third scenario.

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The "Clean" event in action, fourth scenario.

Event Description Dialogue Picture(s)
Drink The Mii gives some water to the horse. This makes the horse drink it while the Mii says that he/she feels wet from the water splashed on him/her. Conversation (NTSC)
  • Mii: Here's your water, [Horse].

(the horse drinks it)

  • Mii: Pffft!

(the horse finishes drinking the water and the Mii feels wet)

  • Mii: I'm soaking wet... / That's all?

Conversation (PAL)

  • Mii: [Horse]! Here's your water!

(the horse drinks it)

  • Mii: Pfwah!

(the horse finishes drinking the water and the Mii feels wet)

  • Mii: I'm soaking wet... / Grrr!
Stable event drink 0

The "Drink" event in action.

Stable event drink 1

The "Drink" event in action, alternate reaction.

Event Description Dialogue Picture(s)
Feeling The Mii offers the horse a carrot and an apple. Unlike in the "Which" event, the player picks the food manually. What the horse feels like eating is random every time this event is played, so there is no telling if the player has picked the correct one until the horse reacts to the chosen food. Regardless of reaction, relationship will still be raised, but selecting the wrong option will raise less. Conversation (NTSC)
  • Mii: Time for a treat!

Which will you give? (Carrot, Apple)

Wrong:

[Horse] isn't feeling it...

Correct:

[Horse] found it quite tasty!

Conversation (PAL)

  • Mii: Time for a treat!

Which will you give? (Carrot, Apple)

Wrong:

Looks like [Horse] didn't really want it...

Correct:

Looks like [Horse] found it delicious!

Stable event feeling wrong

The "Feeling" event in action, wrong answer.

Stable event feeling correct

The "Feeling" event in action, correct answer.

Event Description Dialogue Picture(s)
Greet The Mii greets the horse in the morning. While petting it, the horse becomes excited, causing the Mii to fall backwards. Conversation (NTSC/PAL)
  • Mii: Morning!

(the Mii pets the horse, then falls backwards as the horse excitedly gets up)

  • Mii: You're in good spirits today!
Ezgif-3-0f9ae9ec701b

The "Greet" event in action.

Event Description Dialogue Picture(s)
Hypnosis The horse gets up and began to hypnotize a Mii to a sleep. As the Mii wakes up, it was only a dream. Conversation (NTSC)
  • Horse: Behold! I shall now hypnotize you.
  • Mii: Huh?!
  • Horse: You're getting veeery sleepy, [Mii].
  • Mii: *yawn*
  • Horse: So sleepy...

(Mii wakes up)

  • Mii: Hm? It was all a dream...

Conversation (PAL)

  • Horse: I'm going to hypnotize you!
  • Mii: Eh?!
  • Horse: [Mii], you are getting very sleepy...
  • Mii: (Yawn)
  • Horse: So sleepy...

(Mii wakes up)

  • Mii: Hm? It was all a dream...
Ezgif-2-25009ff2181a

The "Hypnosis" event in action.

Event Description Dialogue Picture(s)
Makeover The Mii gets bored and decides to have a hair makeover, similar to the Inn event of the same name. Conversation (NTSC)
  • Mii: So bored... I know! I'll change up my look. Just a minute...

(Mii's makeover finished)

  • Mii: Ta-da!
  • Mii: (posing) Whaddaya think?

Conversation (PAL)

  • Mii: So bored... I know! I'll change my look. Just a mo...

(Mii's makeover finished)

  • Mii: Tada!
  • Mii: (posing) What d'you think?
Ezgif-3-b618540de1fa

The "Makeover" event in action.

Event Description Dialogue Picture(s)
Massage The Mii massages the horse. Coversation (NTSC)

[Mii] is massaging [Horse].

  • Mii: You've got a lot of tension, my friend.

[Horse] seems blissful.

Conversation (PAL)

[Mii] is giving [Horse] a massage.

  • Mii: Who knew horses had so much muscle tension?

Looks like [Horse] is enjoying it.

Ezgif-3-e4780d378bd0

The "Massage" event in action.

Event Description Dialogue Picture(s)
Meal The Mii feeds the horse with a carrot. The horse either dislikes it, likes it, or really loves it. Conversation (NTSC)
  • Mii: Here's a carrot! Eat up!

Bad outcome:

Not that tasty, apparently.

Good outcome:

[Horse] found it delicious.

Best outcome:

It's super delicious!

Conversation (PAL)

  • Mii: A carrot for you! Eat up, eat up.

Bad outcome:

Not that tasty, apparently.

Good outcome:

[Horse] found it delicious.

Best outcome:

It's super delicious!

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The "Meal" event in action, bad outcome.

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The "Meal" event in action, good outcome.

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The "Meal" event in action, best outcome.

Event Description Dialogue Picture(s)
Memory The Mii tells the horse about a fond memory, similar to the "Memory" Inn event. The horse ends up sleeping and the Mii ends up puzzled. Conversation (NTSC/PAL)

A fond memory!

(the horse ends up sleeping)

  • Mii: Hm?
Ezgif-2-9f55d41e4d44

Event Description Dialogue Picture(s)
Mood The horse seems to be in a bad mood as it is facing away from the Mii checking it. The Mii nervously offers an apple, which it accepts, thankfully cheering it up. Conversation (NTSC)
  • Mii: Heya, [Horse].
  • Mii: (thinking) Someone's in a bad mood, huh?
  • Mii: How about a treat?

Conversation (PAL)

  • Mii: Heyyy [Horse].
  • Mii: (thinking) Looks like he/she might be in a bad mood...
  • Mii: How about a treat?
Ezgif-3-0ede99127d10

The "Mood" event in action.

Event Description Dialogue Picture(s)
Present The Mii gives the horse a flower as a present. This makes the horse sneeze instead after sniffing it, knocking the Mii backwards. Conversation (NTSC)
  • Mii: Ta-da!

Conversation (PAL)

  • Mii: Tada!
Ezgif-3-2282f57cb603

The "Present" event in action.

Event Description Dialogue Picture(s)
Sleep The horse and the Mii in the stable are feeling tired, so they decide to take a short nap. Sometimes, a second Mii will appear sleeping beside the horse. Conversation (NTSC)
  • Mii: Feelin' sleepy, [horse]?
  • Mii: I sure am, come to think of it.
  • Mii: [Horse]... Such a good horse... So warm...

(the Mii and the horse end their nap and face each other happily)

If another Mii showed up:

(the Mii and the horse wake up and face the new Mii beside them)

  • Mii: Oh! When did that happen? / [Other Mii]...

Conversation (PAL)

  • Mii: Are you sleepy, [horse]?
  • Mii: I am too, now that I mention it...
  • Mii: Mmrf, [Horse]... Good horse... So warm...

(the Mii and the horse end their nap and face each other happily)

If another Mii showed up:

(the Mii and the horse wake up and face the new Mii beside them)

  • Mii: When did that happen?! / [Other Mii]...
Ezgif-3-d1f9f73e31fc

The "Sleep" event in action.

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The "Sleep" event in action, with another Mii showing up.

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The "Sleep" event in action, with another Mii showing up. (alternate reaction)

Event Description Dialogue Picture(s)
Talk The Mii is listening to the horse. Another Mii shows up mid-talk without either noticing. Then the Mii is surprised over something "stated" by the horse, causing the other Mii to ask if he/she was interrupting. Conversation (NTSC):

[Mii] is listening to [Horse].

  • Mii: Right, right.

(another Mii steps in)

  • Mii: Ha! Oh, you.

(the interacting Mii is surprised)

  • Mii: Is that true?!
  • Another Mii: [Mii]? Am I...interrupting?

Conversation (PAL):

[Mii] is listening to [Horse].

  • Mii: Right, right.

(another Mii steps in)

  • Mii: Hoho...

(the interacting Mii is surprised)

  • Mii: Really?!
  • Another Mii: [Mii]... Are you all right?
Ezgif-3-16e1395e777d

The "Talk" event in action.

Event Description Dialogue Picture(s)
Trivia The Mii reads a book about horse trivia, which can be about either correlation of horse teeth to its age, how it enjoys dust baths, or the fact that it can sleep standing up. Conversation (NTSC):
  • Mii: Ahem!

Horse age:

  • Mii: "You can tell a horse's age by its teeth."
  • Mii: Wow, who knew!
  • Mii: (thinking) I wonder how old [Horse] is...

Dust bath:

  • Mii: "Horses enjoy dust baths."
  • Mii: (thinking) What in the world is a dust bath?
  • Mii: Bah!
  • Mii: (thinking) So thaaat's what it is.

Sleep standing up:

  • Mii: "Horses can sleep standing up."
  • Mii: Wow, who knew!
  • Mii: Wonder if I could sleep that way...

Conversation (PAL):

  • Mii: Hmhmhm!

Horse age:

  • Mii: "You can tell a horse's age by its teeth."
  • Mii: Wow, who knew!
  • Mii: (thinking) Wonder how old [Horse] is...

Dust bath:

  • Mii: "Horses enjoy dust baths."
  • Mii: (thinking) What in the world is a dust bath?
  • Mii: Wah!
  • Mii: (thinking) Right, so that's what it is.

Sleep standing up:

  • Mii: "Horses can sleep standing up."
  • Mii: Wow, who knew!
  • Mii: Wonder if I could do it if I tried...


Ezgif-2-810cf1b3e3e1

The "Trivia" event in action, about horse teeth's relation to its age.

Stable event trivia 1

The "Trivia" event in action, about dust bath.

Stable event trivia 2

The "Trivia" event in action, about sleeping while standing up.

Event Description Dialogue Picture(s)
Which The Mii offers the horse a meal option between an apple and a carrot. Either the horse eats one of them, or the horse eats both of them. Conversation (NTSC):
  • Mii: Ta-da! Which would you like?

If the horse eats the apple:

  • Mii: Guess that leaves the carrot for me.

If the horse eats the carrot:

  • Mii: Down the hatch!

If the horse eats both:

  • Mii: Hey, the other was supposed to be mine!

Conversation (PAL):

  • Mii: Tada! Which would you like?

If the horse eats the apple:

  • Mii: That leaves the carrot for me, eh?

If the horse eats the carrot:

  • Mii: Down the hatch!

If the horse eats both:

  • Mii: ...Hey, one of those was for me!
Ezgif-3-c86a66710a73

The "Which" event in action, with the apple eaten.

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The "Which" event in action, with the carrot eaten.

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The "Which" event in action, with both food eaten.

Map Events[]

Map Events happen automatically during Exploration. Some Events can give the player items like HP Bananas, MP Candies, or Gold. Other Events can restore or deplete HP and/or MP, gain Relationship EXP, raise Resentment, or simply give information about things in Miitopia or the Miis themselves. Each Event occurs only once in each stage, and revisiting the stage where they occurred will not trigger them again, with the exception of the first stage of the 4th District where Events are tied to a path's name ("Don't do it" triggers events that raise hate or activate quarrels, while "Trap" results in hole events).

See Events - Personalities for personality-based "talking" events which gives more depth about certain personalities.

See Events - Jobs for job-based "talking" events which gives more depth about how certain classes work.

See Events - Areas for area-based "talking" events which gives more of a feel about the situation of the main game or the area.

Event Description Dialogue Pictures
Adventuring Experience A Mii thinks they've gotten better at adventuring, to which the other Mii thinks otherwise. The conversation:
  • Mii 1: You know...
  • Mii 1: Lately I feel like I've really aced this whole adventuring thing.
  • Mii 2: Yeah, no. You really haven't.
  • Mii 1: What? But I make it look so cool!
  • Mii 2: I don't know...
  • Mii 2: That last battle?
  • Mii 2: You almost tripped over yourself three times.
  • Mii 1: You saw that?
Adventuring Experience Event
Adventuring Experience (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Banana

The group exclaims their love for HP Bananas.

The conversation:
  • Mii 1: HP Bananas are deeeelish!
  • Mii 2: So soft! So squishy!
  • Mii 3: Sweet but not too sweet.
  • Mii 4: I could eat them all day, every day.
Delicious HP Bananas Event

Event Description Dialogue Pictures
Blackout

The dungeon the party is in suddenly plunges into complete darkness, with only one party member visible. You'll be given an option to look to the left or to the right.

Results include either bumping into an ally (either while he/she and other allies are dancing or while he/she just happens to be in the way; may cause resentment, while the former causes resentment to all other teammates), tripping over a snack item (obtains said item), getting a birthday surprise (obtains Cake), or nothing happening except for two random allies interacting with each other behind the Mii (boosts friendship meter of those allies).

Blackout happens:

  • Mii: Buh? Who turned the lights off? Where did everybody go?

Snack (Left):

  • Mii: Whoa!

Blackout stops

  • Mii: Hey, what's this doing here?

Nothing (Left):

  • Mii: Is anyone there?

Blackout stops

  • Mii: What are you two doing?

Bump (Left):

  • Mii: Ow!

Blackout stops

Snack (Right):

  • Mii: Whoa!

Blackout stops

  • Mii: Hey, what's this doing here?

Birthday (Right):

  • Mii: Is anyone there?

Blackout stops

  • Mii 2: Happy birthday!
  • Mii 3 & Mii 4: Yay!
  • Mii 2: Here's a present from all of us!
  • Mii: Aww! Thanks! Wow, is it today?

Bump (Right):

  • Mii: Ow!

Blackout stops

  • Energetic/Airheaded/Stubborn Mii: What are you doing?!
  • Laid-back/Cool Mii: ...Watch where you're walking.
  • Kind/Cautious: Owww!
  • Mii: Sorry...
Blackout event
Switch-Blackout-Resentment

One of the outcomes, if the player selects "Left".

Event Description Dialogue Pictures
Butting in Conversation Two party members are shown chatting until another party member cuts in. The second party member becomes angry at the third, but is fortunately stopped by the first. The conversation (US):

[Mii 1] and [Mii 2] are having fun.

[Mii 3] cuts in!

  • Mii 2: Guh!
  • Mii 3: What's wrong?
  • Mii 1: Be nice, you two!
  • Mii 2: Hm...
  • Mii 3: Of course, if YOU say so!

The conversation (EU):
[Mii 1] and [Mii 2] are enjoying themselves.

[Mii 3] cuts in!

  • Mii 2: Guh!
  • Mii 3: What?
  • Mii 1: Be nice, you two!
  • Mii 2: Hm...
  • Mii 3: Oh, all right. Since it's you...
Butting in conversation event

Event Description Dialogue Pictures
Cactus

A party member is so tired, he/she starts to lose focus. He/She then finds a cactus. Mistaking it for a seat, he/she decides to rest on it.

The Mii either recovers some HP from impromptu cactus acupuncture or takes minor damage.

Another possibility for this event is he/she sees a horse sleeping, which turns out to be a mirage where he/she sleeps on a cactus.

Getting tired:

  • Mii: Ugh...

Dizzy from the heat...

  • Mii: Oh! Is that...? Think it's time to rest.

(Mii sits on cactus)

Heals HP:

  • Mii: Gah!
  • Mii: That felt... good!

Got impromptu cactus acupuncture!

Takes damage:

  • Mii: ARGHHHH!
  • Mii: Ow ow ow ow ow!

Sat on needles!

Cactus event
Cactus (Switch)

The "Cactus" event in action, if it results in recovering HP.

Event Description Dialogue Pictures
Candy Two random party members talk about MP Candy.

The conversation:

  • Left Mii: Hey...
  • Right Mii: Yeah?
  • Left Mii: I've been thinking, MP Candy... Those things are huge! I can't fit one in my mouth!
  • Right Mii: What do you mean? I just swallow them whole.
  • Left Mii: BUT HOW?
MP Candy Talk Event

This MP Candy talk will never be taken out of context by anyone. Nope.

Event Description Dialogue Pictures
Complain about Sock A party member complains about his/her sock that keeps falling down inside his/her shoe.

The event:

  • Mii: *sigh* No matter how often I stop to fix it... my sock keeps falling down inside my shoe. Why, sock? WHYYYY?
Complain about sock event

Event Description Dialogue Pictures
Copying The party member copying what other Mii says. The conversation (US):
  • Mii 1: I'm so tired.
  • Mii 2: I'm so tired.
  • Mii 1: Stop copying me.
  • Mii 2: Stop copying me.
  • Mii 1: Why are you copying me?
  • Mii 2: Why are you copying me?
  • Mii 1: Because you're super awesome!
  • Mii 2: Nope!
  • Mii 1: Uh...
  • Mii 2: ...

The conversation (EU):

  • Mii 1: I am absolutely shattered.
  • Mii 2: I am absolutely shattered.
  • Mii 1: Don't copy me.
  • Mii 2: Don't copy me.
  • Mii 1: Why are you copying me?
  • Mii 2: Why are you copying me?
  • Mii 1: Because you're so awesome!
  • Mii 2: False.
  • Mii 1: Er...
  • Mii 2: Awkward...
Mii Copying
Mii Copying (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Dance One party member is resting, while another is skipping from left to right and vice versa behind him/her. The resting Mii then attempts pranking the skipping Mii by distracting him/her with a surprise dance.

The skipping Mii either dances along or trips. If it is the former, both Mii characters laugh together and have their relationship meter slightly boosted. If it's the latter, either both Mii characters laugh like in the former case or possibly gain resentment. If in a quarrel with the former Mii, he/she will always trip and react angrier than usual to the situation.

Dance 1 Switch ver

The "Dance" event in action.

Dance 2 switch ver

When both Miis are dancing.

Event Description Dialogue Pictures
Dig

A party member finds a mound of dirt. The player will be given an option to dig it up or leave it be.

Digging it up can either result in a snack or some G, but it is also possible to fail. There is also a random chance of encountering monsters from a digging attempt.

Depending on their personality, a Mii can either automatically give up (Cool, Laid-back) or insist on continuing digging (Stubborn) after a single fail.

However, the Mii will give up if their HP is too low after a failed attempt if the player chooses to try again afterward.

Start of event:

  • Mii: I feel like something's buried here...
Buried treasure event

Event Description Dialogue Pictures
Drink

A party member finds a bottle filled with unknown liquid. You'll be given an option to either drink it or not, unless if the Mii has one of certain personalities that skips to them throwing away the drink, like Cautious and Stubborn Mii characters, or drinking it right away, like Airheaded and Energetic Mii characters.

However, if the Mii says the drink smells funny, the player will be given a prompt regardless of personality.

Drinking it can result in one of several possible outcomes: A full heal (or healing 0 HP if HP is already full), healing some HP, taking minor damage, or, in the case of the drink being poison, instantly reducing the drinker's HP to 1.

In dry-themed maps (like Neksdor or Galados Isle), there is a different variant of this event. Similar to the "Cactus" event, a party member gets so thirsty, he/she starts to lose focus. He/She then happens to find a bottle of "water". The player can decide whether the Mii should drink it, though if they have a certain personality, that makes them drink it without a prompt.

Like the other "Drink" event, the bottle can contain water recovering the Mii with some HP, water recovering the Mii to full health (unless their HP is already full, in which case they recover 0 HP instead), sand causing the Mii to take minor damage, or poison reducing the Mii to 1 HP. It is also possible for the bottle to be empty, leaving the Mii in shock.

Desert map scenario:
  • Mii: *huff puff*

[Mii] is thirsty.

  • Mii: What?

(Mii finds a bottle)

  • Mii: A bottle of water!

Without prompt:

  • Mii: I'm saved!

With prompt:

  • Mii: *sniff sniff* Urrggh...

If player chooses to drink:

  • Mii: Urk!

Water (some HP):

  • Mii: Mmm!

That hit the spot!

Water (full heal):

  • Mii: Ahhhhhh!

Full refreshment!

Sand:

  • Mii: *cough cough*

It was full of sand.

Poison:

  • Mii: ...Hurk!

It was poison...

Empty: It was empty...

  • Mii: You're joking, right?

If player chooses to not drink:

  • Mii: ...This is a bad idea.

Put the bottle in a bin.

Drink event

A typical "Drink" event.

Drink event 2 switch version

The "Drink" event. If player chooses to drink the first time, but not the next.

Event Description Dialogue Pictures
Drop A party member ends up tripping on the ground. Either an ally goes to help the tripped Mii or the player is given a prompt.

If it is the former, the ally can either get the Mii back up or end up tripping as well (both Mii characters then laugh afterwards). This slightly boosts the friendship meter.

If it is the latter, the chosen ally either helps out or does not notice, resulting in another ally helping instead. This also slightly boosts the friendship meter between the Mii characters involved.

Tripped event

Event Description Dialogue Pictures
Drowning in Cash One Mii tells the other about the best "dream" they've had the other night. The conversation:
  • Mii 1: I had the best dream last night!
  • Mii 2: Oh, yeah? What was it?
  • Mii 1: A mountain of money rained down on me!
  • Mii 1: It totally buried me.
  • Mii 1: I couldn't even breathe! It was a total nightmare!
  • Mii 2: Uh...
  • Mii 2: Is that really the best dream?
Drowning in Cash Event

Event Description Dialogue Pictures
Gaze

The Mii on the left begins thinking. The Mii on the right wonders if there's something on him/her. You can either make the left Mii say yes or pick "...".

Saying "Yeah!" gives one of two outcomes. Either the left Mii will get rid of a thread on the right Mii's shoulder, slightly boosting their friendship meter, or the left Mii says that there's a bug on the right Mii, causing him/her to get scared and run over the left Mii, damaging him/her.

Picking "..." will result in the left Mii simply commenting on the right Mii's appearance, followed with the latter's response.

The conversation:
  • Left Mii: ...
  • Right Mii: Is there something on me?

Yeah! (Thread):

  • Left Mii: There was a thread on your shoulder. It was driving me nuts.
  • Right Mii: Thanks!

Yeah! (Bug):

  • Left Mii: There's a bug on your clothes.
  • Right Mii: EEK!

...:

  • Left Mii: I was just thinking about how cute/cool you are.
  • Right Mii: Oh! Nice. / ...Eww.
Gaze 2 Switch ver

The "Gaze" event, if the player chooses ...

Event Description Dialogue Pictures
Ghost Talk A party member talks to another about the former having seen a ghost.

The conversation (US):

  • Left Mii: Last night, I saw... I saw...
  • Right Mii: Saw what?
  • Left Mii: ...A ghost. My heart was beating so fast, I couldn't sleep...
  • Right Mii: Do you see ghosts... a lot?
  • Left Mii: Maybe. Why do you ask?

The conversation (EU):

  • Left Mii: Last night, I saw... I saw...
  • Right Mii: Saw what?
  • Left Mii: ...A ghost. My heart was beating so fast I couldn't sleep...
  • Right Mii: Maybe the problem's with your heart and not the ghosts then?
  • Left Mii: What are you trying to say?!
Ghost talk event

Event Description Dialogue Pictures
Grass

Some grass is rustling near a Mii. You'll be given an option to investigate it or leave it alone.

Investigating it will result in encountering either a monkey (drops HP Banana), a kitten (restore some of the Mii's MP), or monsters (forces battle and has the Mii investigating have a scared effect).

Leaving the grass alone won't result in anything.

Encountering some rustling grass:

*rustle rustle*

There's something here!

  • Mii: What can it be?

Investigate, finds kitten:

It's a kitten!

  • Mii: Here, kitty, kitty!

Awwwwwww...

Some of the Investigating Mii's HP and MP is restored.


Investigate, finds monkey:

A monkey was hiding!

It dropped a half-eaten HP Banana and ran away! (US) / The monkey dropped a half eaten HP Banana! (EU)

  • Mii: Don't mind if I do!

The party gains 1 HP Banana.


Investigate, finds monsters:

A monster jumped out!

The party encounters monsters. The Mii who investigated becomes terrified.

Leave it alone:

(nothing happens and the Mii ignores it)

Rustling grass event

A Mii wondering whether to investigate or leave the rustling grass alone.

Purple Monkey finds a monkey

A Mii finds a monkey hiding in the grass.

Event Description Dialogue Pictures
Great Weather A party member gets a whiff of a nice breeze for an adventure. They ask what they should do as another party member decides to go home, much to his/her confusion. The conversation:
  • Mii 1: Aah, what great weather for an adventure!
  • Mii 2: Great weather for adventuring indeed!
  • Mii 1: Yeah! What shall we do?
  • Mii 2: Let's go home!
  • Mii 1: Yeah! Let's—Wait, what?
Great Weather (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Hiccups

A party member suddenly hiccups. A random ally is given an option to either scare or ignore.

Scaring the hiccupping Mii either surprises him/her slightly, getting rid of the hiccups and slightly boosting both Miis' friendship meter, or shocks him/her so much he/she ends up launching upwards and then crashes down, inflicting minor damage.

Ignoring the hiccupping Mii will skip the event, but not before showing the now lone Mii hiccupping without anyone else noticing.

Start of event:

  • Right Mii: Hic! Hic! Hic!

Scare:

  • Left Mii: Boo!

No damage taken:

  • Right Mii: Hey, it stopped!

Ignore:

  • Right Mii: Hic! Hic! Hic!
Hiccups stops Switch ver

The "Hiccups" event in action.

Hiccups ahhh Switch ver

The Mii getting scared so badly, causing them to take damage.

Event Description Dialogue Pictures
Hole

A hole suddenly forms underneath a party member walking on the front, sending him/her down underground.

This reduces the party count by one until the player arrives at the Inn. Note that if the party runs away from the stage after this event occurs, the party count will still be reduced, and the player will have to manually add in the victim Mii to the team if returning to the Inn.

The conversation (US):
Hole forms underneath a Mii:

  • Victim Mii: Buh? ARGH!
  • Mii 1: [Victim Mii]!
  • Mii 2: Did you fall in a hole?!
  • Mii 3: Are you OK?
  • Victim Mii: I'm fine! You guys go on ahead without me.

[Victim Mii] left the party!

  • Mii: We'll meet you at the inn!
  • Victim Mii: OK!

The conversation (EU):
Hole forms underneath a Mii:

  • Victim Mii: Buh? ARGH!
  • Mii 1: [Victim Mii]!
  • Mii 2: Did you fall in a hole?!
  • Mii 3: Are you OK?
  • Victim Mii: I'm fine! You lot go on ahead!

[Victim Mii] left your team!

  • Mii: We'll meet you at the inn!
  • Victim Mii: OK!
Hole event

Event Description Dialogue Pictures
I Have to Do It A party member can not resist dancing, causing another party member to feel embarrassed.

The conversation (US):

  • Left Mii: I have to do it.
  • Right Mii: No! Don't you dare!
  • Left Mii: I can't fight it!
  • Right Mii: Noooooo!
  • Left Mii: It's bubbling up inside me! The need to express myself! To shed my stress! THROUGH THE MEDIUM OF DANCE! Aaaaaand... Meh, I'm over it.
  • Right Mii: Is it possible to die from secondhand embarrassment? 'Cause I just might.

The conversation (EU):

  • Left Mii: I have to do it.
  • Right Mii: No! Don't you dare!
  • Left Mii: I can't fight it!
  • Right Mii: Sto-op!
  • Left Mii: It's bubbling up inside me! The need to express myself! To shed my stress! THROUGH THE MEDIUM OF DANCE! Phew! I feel so much better now!
  • Right Mii: Is it possible to die from second-hand embarrassment? Cos I might.
Time to dance away the stress
I Have To Do It (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Irritation A party member ends up falling into a puddle after an ally accidentally collided with him/her. Due to him/her being tired and cranky, this raises his/her relationship blunder against the ally by one.

[Mii 1] is feeling tired and cranky.

(a random ally accidentally collides with the Mii, causing him/her to fall into a puddle)

  • Mii 2: Oops! Sooorrryyy!

[Mii 1] got angry with [Mii 2].

Tired and cranky event

Event Description Dialogue Pictures
Last Night The party member talks about how he/she can't sleep last night. The conversation:
  • Mii 1: *yawn*
  • Mii 1: Ugh, I'm so sleepy...
  • Mii 1: Last night I couldn't get to sleep at all!
  • Mii 1: I just kept going over things in my head.
  • Mii 1: I just wanna sleep!
  • Mii 2: ...
  • Mii 1: [Mii 2]...?
  • Mii 2: ...Zzzz...
  • Mii 1: Are you...sleeping?
Last Night Event

Event Description Dialogue Pictures
Let's Be Quiet A Mii suggests to the other that they should quietly sneak past the tough monsters ahead, to which the other Mii exclaims (loudly) in agreement. The conversation:
  • Mii 1: Those monsters are really tough...
  • Mii 1: Let's try to sneak past.
  • Mii 2: (very loudly) GOOD IDEA!!
  • Mii 1: Whoa! Keep it down.
  • Mii 2: Sorry, sorry.
  • Mii 2: Got a bit carried away there. Heh...
Let s Be Quiet Event

Event Description Dialogue Pictures
Lilliput A dream event that can only be seen in Realm of the Fey area or any other area that shares the same environment as it.
  • Mii 1: That's the biggest tomato I've ever seen!
  • Mii 2: Or... did we just shrink?
  • Mii 1: Hahaha!
  • Giant Mii: Ooh, you're so teeny!
  • Mii 1: GAHHH!

(Mii 1 wakes up from the dream)

  • Mii 1: Ah! It was all a dream...
Dream event realm of the fey

"Lilliput" event.

Lilliput (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Lost The party think they've gotten lost in the middle of their exploration.

The conversation:

  • Mii 1: Are we lost?
  • Mii 3: Not at all! We're...erm... Yeah, we're lost.
  • Mii 2: Ah, it'll be all right. It always is.
  • Mii 4: As long as we keep moving, we'll end up somewhere.
  • Mii 1: That's...totally obvious and ridiculously unhelpful.
Lost event

Event Description Dialogue Pictures
Missing Diary A party member talks to another about that they forgot to bring their favorite diary at the inn.

The conversation:

  • Mii 1: Oh no! I've left something back at the inn!
  • Mii 2: What have you forgotten?
  • Mii 1: My diary...
  • Mii 2: I didn't know you kept a diary!
  • Mii 1: Yeah, I've been keeping it for ages!
  • Mii 1: It's still got the nice plastic wrap on it and all!
  • Mii 2: So... You don't actually write anything in it?
  • Mii 1: Are you supposed to?
  • Mii 2: Let's just go.
MissingDiaryPAL2

Event Description Dialogue Pictures
MP Stands For... Two random party members wonder about what MP really stands for. The conversation (US):
  • Mii 1: Do you know what MP stands for?
  • Mii 2: Mutating ponies?
  • Mii 1: Wha- No. Why would it stand for mutating ponies?
  • Mii 2: You know... Magic and stuff. Transformations!
  • Mii 2: Magic Points. It stands for Magic Points.

The conversation (EU):

  • Mii 1: Do you know what MP stands for?
  • Mii 2: Hmm...mild panic?
  • Mii 1: Nnnope! It's short for mental points!
  • Mii 2: Oh. Yes. Right. Duh.
  • Mii 2: My MP might be too low for these questions...
MP Stands For Event

Event Description Dialogue Pictures
Organic? A random party member comments about something smelling nice, which turns out to be the smell of an all-organic shampoo that another party member has used. They then have a brief chat about it, even though they have no idea what "organic" means.

The conversation:

  • Left Mii: *sniff sniff* Something smells nice!
  • Right Mii: Oh, you noticed? Yeah, I changed my shampoo. To a new one with all organic ingredients!
  • Left Mii: Organic ingredients?! Aren't you fancy!
  • Right Mii: If you say so...
  • Both: ... (Wonder what "organic" means...)
Organic event
Organic (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
A Pep Talk The group decides to have a pep talk. The conversation:
  • Mii 1: On your marks!
  • Mii 2: Get set!
  • Mii 3: Readyyy!
  • Mii 4: BLAST OFF!
  • Mii 1: Erm...right.
  • Mii 1: This concludes today's group pep talk.
A Pep Talk Event

Event Description Dialogue Pictures
Personal Experience One Mii wonders what it's like to have your face stolen by the Dark Lord, so another tells them from experience. The conversation:
  • Mii 1: I wonder what it feels like...
  • Mii 1: to have your face stolen.
  • Mii 2: It kind of tickles.
  • Mii 2: But it's a bit hard to breathe.
  • Mii 2: And your head goes all fuzzy...
  • Mii 2: It's kind of a warm, fluffy feeling.
  • Mii 1: Wow.
  • Mii 1: How do you know all this?
  • Mii 2: Oh, I don't. I was just using my imagination.
  • Mii 1: Ugh...
Personal Experience Event

Event Description Dialogue Pictures
Pick Up A Mii finds a snack item on the ground, adding it to either his/her inventory or the Inn's storage if his/her inventory is full.

If the player does not travel solo when they encounter this event, a random party member can be seen looking at the Mii picking up the snack. This second Mii does not do anything else, however.

Snack found:

  • Mii: Oh, there's something on the ground.
Snack on ground event

Event Description Dialogue Pictures
Praise

One party member will compliment another's outfit, slightly boosting their friendship meter.

Dialogue depends on personality.

This event has a possibility to be triggered if the player has recently bought a new clothing item for the party member(s).

Mii 1
  • Kind Mii: Those are new clothes, right? They look so good on you!
  • Energetic Mii: Ooh, is that a new outfit? You look super cute!
  • Laid-back Mii: Oh, I just noticed you're wearing a new outfit. You look pretty good!
  • Cool Mii: New clothes? Cool.
  • Stubborn Mii: Oh, new outfit? Hm, not bad!
  • Air-headed Mii: There's something different about you... Oh, the outfit! Looking good!
  • Cautious Mii: I'm gonna say... the outfit is new right? Love it!

Mii 2

  • Kind Mii: Teehee, thank you!
  • Energetic Mii: I know, right?!
  • Laid-back Mii: Hm, yeah, not bad.
  • Cool Mii: ...Meh.
  • Stubborn Mii: Ah, you caught me!
  • Air-headed Mii: Haha, yeah, I look pretty great!
  • Cautious Mii: Oh gosh, you're making me blush!

The compliments went down well!

New clothing talk event
Praise (Switch)

The "Praise" event in action.

Event Description Dialogue Pictures
Present

One party member discovers that someone (not in party) has slipped a snack into his/her pocket. Said snack has a letter attached to it.

What the party member says and the letter's content vary depending on the Mii characters' personalities.

Event:

  • Kind Mii: Eh? There's something in my pocket...
  • Laid-back Mii: Eh? Is there something in my pocket?
  • Stubborn Mii: Eh? Hm? What's in my pocket?!
  • Cautious Mii: Eh? What's that in my pocket?
  • Energetic Mii: Eh? Ack! Something in my pocket!
  • Cool Mii: Eh? ...My pocket feels heavy.
  • Airheaded Mii: Eh? My pocket feels all lumpy.
  • Any personality Mii: An HP Banana!

There's a letter with it!

For reactions, see letter reactions.

Letter event stubborn cat airheaded letter

Stubborn getting a letter from an Airheaded party member. (Nintendo Switch version)

Cautious letter event switch

Cautious mii getting a letter from an Energetic party member. (Nintendo Switch version)

Event Description Dialogue Pictures
Quarrel Two party members become moody toward each other. Either the scene changes to show them fighting or the player is given a prompt that appears briefly either on the bottom screen (Nintendo 3DS) or on the right side of the screen (Nintendo Switch).

If the player is not given a prompt, either both Mii characters end up arguing and causing resentment towards each other, resulting in an instant two-sided quarrel, or a third Mii will stop them from fighting.

This will either happen by merely telling them to stop (slightly boosts the friendship meter of the two Mii characters) or dividing his/her HP Banana and giving each piece to the two Mii characters (recovers the HP of both and boosts the friendship meters toward the third Mii).

Note there is a chance the third Mii will fail to calm the situation, resulting in that Mii getting yelled at instead, resulting as one of the Mii gains resentment towards to third Mii. There is also a chance where the two Mii characters tell the third Mii to mind their own business, and while the two Mii characters will gain relationship blunder towards the third Mii, they will make up and raise their friendship meter slightly.

If the player receives a prompt, they can either tap the prompt (Nintendo 3DS; pressing the "A" button on the Nintendo Switch version) or ignore it.

Tapping it (Nintendo 3DS) or pressing the A button (Nintendo Switch) will play the "mundane argument" scene as normal, but there is a chance that one of the Mii characters will be forgiven. If that is the case, a slight friendship boost is applied to both Mii characters, otherwise their relationship blunders are increased.

If the player ignores the prompt, the two Mii characters will simply continue walking without nothing else happening.

It is also possible that the horse can interfere with the tense situation and one of the Mii characters will raise their relationship with the horse slightly.

The mood is tense after such a long journey.
  • Right Mii: Be careful/Watch it!
  • Left Mii: No, you be careful/watch it!
  • Right Mii: Grrr... Hmph!
  • Left Mii: Hmph!

Mundane prompt:

  • Left Mii: Erm... Sorry about before.

Good outcome

  • Right Mii: No, it's my fault...

Their relationship has deepened!

Bad outcome [Right Mii] won't apologize!

  • Left Mii: Well, fine then!

Now things are worse!

Third Mii:

  • Middle Mii: Now guys...

Good outcome

  • Left Mii: I'm sorry.
  • Right Mii: Me too.

Bad outcome

  • Left Mii: *sigh*
  • Right Mii: Shut it!

[Middle Mii] got shouted at.

Bad outcome 2

  • Left Mii: Mind your own business!
  • Right Mii: Yeah, keep out of this!

[Middle Mii] got involved, and the two have somehow made up.

Third Mii (Banana):

  • Middle Mii: Now, now. Have a bite of this and calm down.
  • Right Mii: Ahh!
  • Left Mii: Thanks!

Horse intervention:

  • Left Mii: Oh, [Horse]...
  • Right Mii: Sorry, buddy.
Tense situation event

Event Description Dialogue Pictures
Rival Two random party members become jealous toward each other for liking the same Mii. This increases relationship blunder of the resenting party members by one each.

[Right Mii] likes [Middle Mii].

[Left Mii] likes [Middle Mii] too.

  • Left Mii: Grrr!
  • Right Mii: Hmph!
  • Middle Mii: Are you two all right?
  • Right Mii: Yes... (NTSC) / Er... yeah. (PAL)
  • Left Mii: Peachy! (NTSC) / Just fine! (PAL)
Jealousy event
Jealousy (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Safe Spot Talk

Two random party members get into a conversation about staying in the Safe Spot.

The conversation:

  • Mii 1: I'm so tired, I could drop...
  • Mii 2: Well, you need a stay in the Safe Spot! You'll regain your strength bit by bit.
  • Mii 1: Great! Know what? I think I'll just stay in there.
  • Mii 2: No slacking off!
  • Mii 1: Hee hee hee!
Safe spot talk event

Event Description Dialogue Pictures
Secret A random party member talks about something embarrassing related to a random teammate.

Fart:

  • Mii: I've had something on my mind lately. When [teammate] is fighting... he/she tries to secretly fart. He/She pretends that nothing happened. But I totally notice!

Inside-out clothing:

  • Mii: There's something I need to get off my chest. Sometimes [teammate]... wears his/her clothes inside out. But I haven't told him/her yet.
Embarrassing Farting Teammate Talk

A Mii confesses catching her fighting partner in the act.

Embarrassing Clothing Teammate Talk

The same Mii talks about one of her teammates' fashion disasters.

Event Description Dialogue Pictures
Singing A random party member begins singing briefly. Another party member wonders about the song. The singing Mii claims it's their original work, only for the other Mii to compare it to a particular monster's sounds.

Bread

  • Mii 1: Hum-diddly-dee! Da-dee-dee-dee! ♪
  • Mii 2: What on earth are you singing?
  • Mii 1: I wrote it myself!
  • Mii 1: It's a blend of jazz and avant-garde funk. Cool, huh?
  • Mii 2: There's something about it... I've heard it before.
  • Mii 1: But... I just made it up.
  • Mii 2: Ooh!
  • Mii 2: It sound like a bread baking.
  • Mii 1: ...Really? Huh. I never knew bread was so jazzy.

Goblin

  • Mii 1: La-deedag! Doo-doo-la-la-laaa! ♪
  • Mii 2: What song is that?
  • Mii 1: I just made it up myself.
  • Mii 1: Pretty good, huh?
  • Mii 2: It seems so familiar...
  • Mii 1: No way! It's totally original!
  • Mii 2: Wait! I've got it!
  • Mii 2: Yep! It sounds just like a goblin screeching!
  • Mii 1: Thanks a lot...

Mole

  • Mii 1: Hum-hum! La-la-la! D-d-d-doot!
  • Mii 2: Hey, who sings that song?
  • Mii 1: No one. I mean... I just made it up.
  • Mii 1: You like it?
  • Mii 2: Well, it does sound familiar...
  • Mii 1: No way! It's an original road-trip jam!
  • Mii 2: I know where I've heard it before.
  • Mii 2: It sounds like that squeaky sound that moles make!
  • Mii 1: You just don't understand music.
Singing exploration event
Singing (Switch)

The "Singing" event in action.

Event Description Dialogue Pictures
Sleep

A random ally ends up falling asleep in the middle of the journey, leaving him/her behind. The other party members wonder where that Mii is before getting ambushed by monsters.

During battles that take place after this event, the sleeping Mii will not show up until a few turns into the battle. However, even if the Mii does not show up when the battle ends, he/she will still gain EXP. If the Mii does show up during the battle, one of the other Mii characters will gain a relationship blunder towards him/her.

A Mii ends up sleeping, other party members wonder:
  • Left Mii: Hm?
  • Right Mii: Where's [Asleep Mii]?
Left sleeping event

Event Description Dialogue Pictures
Snack Offer

One party member offers another his/her held snack. The latter eats it, healing him/her. If the snack given is HP Banana, a party member could share a banana with one, or the whole party member regarding their HP condition, healing a half/quarter of the healing amount of banana each.

This slightly boosts the relationship meter between giver and receiver(s).

Event:

  • Mii 1: Hey, [Mii 2]. Have a [snack].

[Mii 2] ate a(n) [snack]!

  • Mii 2: Thank you!
Snack offer event

Event Description Dialogue Pictures
Snack Time A random party member decides to eat one of their held snacks before continuing the exploration.

The event:

  • Mii: Mind if I stop for a snack?

[Mii] ate an [snack]!

  • Mii: OK, let's get going!
Snack time event

Event Description Dialogue Pictures
Starving Two random party members end up starving, while a third Mii pretends to eat to trick their stomach into feeling full. A short conversation follows.

The conversation:

  • Mii 1: Urgh, I'm staaarving!
  • Mii 2: Me too!
  • Mii 3: Om nom nom nom...
  • Mii 1: I hope you brought some to share, [Mii 3]!
  • Mii 3: Oh, no, I'm just pretending to eat.
  • Mii 1: Wha-
  • Mii 2: Huh?
  • Mii 3: I'm trying to trick my stomach into feeling full!
  • Mii 2: This journey's taking a real mental toll on [Mii 3]...
  • Mii 1: Let's hope he'll/she'll last until we can get some grub at the next inn...
Starving event

Event Description Dialogue Pictures
Statue

A party member discovers either a giant statue of an ally or a row of giant statues of all other allies. The Mii then wakes up, turning out that it was all a dream.

This heals both HP and MP of the napping Mii.

  • Mii: Huh? Whaaaaat?!

(Mii wakes up from the dream)

  • Mii: Oh! It was just a dream...

[Mii] had a nap.

Dream event

"Statue" event.

Event Description Dialogue Pictures
Sudden Growling Miis prepare for a possible monster attack. The conversation:[growling is heard]
  • Mii 1: What was that?
  • Mii 1: I just heard something!
  • Mii 3: Yeah, me too! Kind of a low, growling sound.
  • Mii 1: Maybe it's a monster! Be careful, now...
  • Mii 2: Erm...
  • Mii 2: Actually, I just forgot to eat breakfast today...
  • Mii 1: Wow.
  • Mii 3: Again?
A Sudden Growling Event

Event Description Dialogue Pictures
Switch

A party member is faced with two levers. The player can only have them activate one lever (left or right).

The activated lever can result in either a snack falling down, the Mii dodging a boulder trap, or the Mii being damaged by said trap. The damage taken from the boulder is half the Mii's current HP.

Start of event:

Which lever will you pull?

Lever event

Event Description Dialogue Pictures
Treasure Chest Talk Two random party members talk about treasure found in chests.

The conversation:

  • Left Mii: You know when you open the treasure chests... You can tell what's in them from the smell, right?
  • Right Mii: Totally! Especially those HP Bananas! Such a sweet, sweet smell.
  • Left Mii: Yeah, sweet.
  • Right Mii: And gold has a real metallic smell to it.
  • Left Mii: Yeah. So metallic.
  • Right Mii: Wonder what treasure we'll get next...
  • Left Mii: Yeah, I wonder.
Treasure chest talk event

Event Description Dialogue Pictures
War Cry

Requires at least one Mii without a war cry.

A random party member asks another if they have a war cry. Options given include "Of course!" and "Not really".

Answering with "Of course!" will give you a prompt to fill in that Mii's war cry, similar with the War Cry editor in the Party menu. Canceling the prompt will skip to the "Not really" dialogue.

Answering with "Not really" won't do anything.

The conversation:

  • Right Mii: So, [Left Mii], do you have a war cry that you use in battle?

Of course!:

  • Right Mii: Do tell!

Give [Left Mii] a war cry!

If filled:

  • Left Mii: [War cry]
  • Right Mii: That's nice!/Ho ho!/That fits you so well!

Not really:

  • Left Mii: Nah, never really thought about it before.
  • Right Mii: Oh, I see...
War cry event

Event Description Dialogue Pictures
Water Bottle Incident A Mii accuses two other Miis of drinking all of their water. The conversation:
  • Mii 1: Hey!
  • Mii 1: My water bottle's totally empty!
  • Mii 1: Grrr...
  • Mii 1: Which one of you drank my water?
  • Mii 2: Not me!
  • Mii 3: Not me!
  • Mii 1: Hm...
  • Mii 1: Oh yeah!
  • Mii 1: Now that I think about it, I drank it myself yesterday!
  • Mii 2: What?
  • Mii 3: That's just wrong.
Water Bottle Incident Event
Water Bottle (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Yawn

A random number of Mii characters (1-4) begin to yawn, starting from the one on the front.

If only one Mii yawns, the second will ask if they are tired.

If two Mii characters yawn, both Mii characters will remark on being yawn buddies and their relationship meter will be slightly boosted.

If three Mii characters end up falling asleep, the party will be attacked by monsters. The battle that occurs will have those three Mii characters afflicted with the "sleep" ailment at the start.

If all four fall asleep from that, all of them will fully recover their HP and MP.

One Mii yawns

  • Mii 3: Are you tired?
  • Mii 4: Mm, a bit.

Two Mii characters yawn

  • Mii 3: Yawn buddies!
  • Mii 4: High five!

Three Mii characters yawn

  • Mii 1: Don't fall asleep! Wahhh, a monster!
Sleepy event

Traveler Events[]

These Events will only trigger if you have a guest Mii from the Travelers' Hub and are usually dependent on the guest Mii's personality.

Event Description Dialogue Picture(s)
Artist Tripped

Requires the guest to be an Artsy-Fartsy Mii.

The guest party member admires the view and thinks about painting their magnum opus there, only for them to trip. Your Mii then helps them get up. As their thanks, they reward your Mii with a snack.

The event:
  • Artsy-Fartsy Mii: What a magnificent vista! I bet I could paint my magnum opus out here!


(the Mii trips)

  • Player Mii: Are you OK?
  • Artsy-Fartsy Mii: Oh, thank you! I just wasn't looking where I was going. Here's something for being so nice!
Artist tripped event

Event Description Dialogue Pictures
Battle Tips

Requires the guest to be a Kung Fu Mii.

The guest party member will offer to help your Mii work out. If the Mii chooses to do so, they will work out and get some random grub from the guest.

The conversation:
  • Kung Fu Mii: You look like you'd like some tips in physical combat.
  • Kung Fu Mii: Ready to feel the burn?


If Yes:

(Player Mii starts to do sit-ups while the Kung Fu Mii coaches them on until the other Mii is out of breath)

  • Player Mii: *huff* *puff*
  • Kung Fu Mii: You did great!
  • Kung Fu Mii: You'd better have something to eat after all that!

If No:

  • Kung Fu Mii: Erm... Are your ears broken?
Traveler Workout Event

Event Description Dialogue Pictures
Cool Pose

Requires the guest to be a Punster Mii.

The guest party member will start doing some random poses. If your Mii asks what they are doing, the guest will tell them they're trying to find a cool pose and ask your Mii to join them.
If the Mii joins in, they will pose along with them and regain some MP.

If you say no after you ask, the player mii will move away and the Punster Mii will still be posing.

Even if you choose to not ask, your Mii will attempt posing anyway, though it doesn't do anything in that case.

(the Traveler does a variety of poses as the Player Mii looks on)

If your Mii asks:

  • Player Mii: So...this thing you're doing...
  • Traveler: I'm trying to discover my cool pose.


(Traveler continues posing)

  • Traveler: Come on, you should find one too.


If Yes: (both Miis start doing some poses together)

[Player Mii] suddenly feels awesome!

If No:

  • Player Mii: Enjoy.

If your Mii doesn't ask:

  • Player Mii: ...
Traveler Cool Pose Event

Event Description Dialogue Pictures
Fashionable Foods

Requires the guest to be a Trendy Mii.

The Trendy Mii will talk about how they are known as the fashionista, and will later on give you Icy Mints of any ranking.

The conversation:

  • Trendy Mii: So I'm known as quite the fashionista... I always do my utmost to look my best.
  • Player Mii: Oh? That's cool!
  • Trendy Mii: Right now I'm modeling the most fashionable foods. And I can tell you right now, candies are going to be HOT.

(Player Mii obtains Icy Mints of a random ranking for each)

  • Trendy Mii: Don't worry, I've got plenty more where that came from.
TrendyMiiEvent

Event Description Dialogue Pictures
Gift of Gab

Requires the guest to be a Chatty Mii.

The guest party member will chat with your Mii, but said guest talks so much your Mii ends up falling asleep.

After the event, the affected Mii will fully heal his/her HP.

The conversation:

[Chatty Mii] has the gift of gab.

(chat continues, causing the player's Mii to fall asleep)

  • Player Mii: Wuh...


But sometimes he/she goes on and on...

  • Chatty Mii: Huh? Are you even listening?
Gift of gab event

The beginning of the event.

Gift of Gab (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Interview

Requires the guest to be a Bookworm Mii.

The guest party member considers the leader Mii interesting and wants to ask for an interview.

Saying "Yes" will make the leader Mii speak about the happiest moment in his/her life. After that, the player will be rewarded with either grub or Snacks.

The conversation:

  • Bookworm Mii: You are a most interesting person. Would you be interested in giving an interview?

If Yes:

[Player Mii] spoke about the happiest moment in his/her life.

  • Bookworm Mii: That sounds wonderful! Thank you kindly for your time! Here's something for your trouble!

If No:

  • Bookworm Mii: Erm... Are your ears broken?
Interview event

A snippet of the event with grub as the reward. (images by Cʅαɯ Pҽɾʂσɳ)

Event Description Dialogue Pictures
Self-Massage Requires the guest to be a Sporty Mii.

The guest party member does a self-massage and offers the Player Mii to give it a try. Doing so will make the Player Mii regain some MP afterwards.

The conversation:
  • Sporty Mii: (starts rubbing their head and moving to the sides)
  • Player Mii: What's up?
  • Sporty Mii: Just massaging myself.
  • Sporty Mii: Sometimes it relaxes me if I'm really tuckered out.
  • Player Mii: Is that so?
  • Sporty Mii: Why don't you give it a try?


If Yes: (The Player Mii does the same motions from before) [Player Mii] recovered MP!

  • Player Mii: It worked!
Traveler Self Massage Event

Event Description Dialogue Pictures
Mock Snack Requires the guest to be a Innovator Mii.

An Innovator Mii messes with the Player Mii.

The conversation:
  • Player Mii: What do we have here?

(Player Mii picks up a snack)

  • Player Mii: Come to papa/mama!

(Player Mii tries to take a bite out of it but gets hurt)

  • Player Mii: Argh! What-
  • Innovator Mii: Ta-da! I made it myself. What do you think?

(Player Mii becomes angry)

  • Innovator Mii: Sorry...
  • Innovator Mii: I didn't think you'd actually...you know...EAT the thing.
  • Innovator Mii: Here. Take the real thing as an apology.

(Innovator Mii hands the Player Mii a snack)

  • Player Mii: Come to papa/mama!

(Player Mii tries to take a bite out of it but gets hurt again)

  • Player Mii: Argh! What-

(Player Mii looks over to the Innovator Mii, who gives an aside glance)

(Player Mii becomes angry again and the Innovator Mii shuffles away)

Traveler Mock HP Banana Event

The image speaks for itself.

Event Description Dialogue Pictures
Momentous Thoughts

Requires the guest to be an Orator Mii.

The guest party member will talk about some important thoughts they need to express and loudly exclaim how nice the Player Mii is. After the event, the Player Mii will either become prideful and recover some MP or get embarrassed and nothing will happen. Even if you say no, they will still say their thoughts.

The conversation:
  • Traveler: Sometimes what I'm thinking is so momentous...
  • Traveler: I have to shout it out in my momentous-thoughts voice.
  • Player Mii: Oh yeah?
  • Traveler: Yeah. Check it out!

No:

  • Traveler: Ah, don't say that...


  • Traveler: Listen up, everyone!
  • Traveler: [Player Mii] here is the NICEST PERSON YOU'LL EVER MEET!!
  • Traveler: He/She always says yes TO THE SLIGHTEST LITTLE REQUEST!
  • Traveler: SO YOU ALL BETTER BE NICE TO HIM/HER, UNDERSTAND?!

OR...

  • Traveler: Listen up, everyone!
  • Traveler: You better not MESS with the BRAVE and HEROIC [Player Mii] here!!
  • Traveler: THERE'S NO WAY WE COULD HAVE MADE IT THIS FAR WITHOUT HIM/HER!!
  • Traveler: SO YOU ALL BETTER BE NICE TO HIM/HER, UNDERSTAND?!

Prideful:

  • Player Mii: Hehe, I don't know if I'd go that far, but...


A surge of pride made [Player Mii] recover MP!

Embarrassed:

  • Player Mii: Well, that was a little embarrassing...
Traveler Momentous Thoughts Event

Event Description Dialogue Pictures
Musical Performance

Requires the guest to be a Virtuoso Mii.

The guest party member will say they know how to play a musical instrument and ask if the other Mii wants to hear a sample of it.

If they listen, the affected Mii will either restore some MP or take damage after the event depending on how the tune is played.

The conversation:
  • Virtuoso Mii: Did you know I play a musical instrument?
  • Player Mii: Oh? That's cool!
  • Virtuoso Mii: Do you want to hear a little?


If Yes:

  • Virtuoso Mii: Close your eyes and prepare to be transported!


Small, pleasant tune:

  • Virtuoso Mii: *sigh* How nice!


Horrible tune:

  • Player Mii: (That was THE worst thing I've ever heard...)

No:

  • Virtuoso Mii: Erm... Are your ears broken?
Traveler Performance Event

Event Description Dialogue Pictures
Packing Lunch Requires the guest to be a Culinarian Mii.

The Culinarian Mii has difficulty trying to carry the lunches they brought and offer the Player Mii to help take half.

If the Player Mii takes half, the Culinarian Mii will give the Player Mii some random Grub for helping.

The conversation:
  • Culinarian Mii: This is getting tough...
  • Player Mii: What's up?
  • Culinarian Mii: I've brought too many lunches, and now they're really heavy...


[Offer to take half?] If Yes:

  • Culinarian Mii: Hey, thanks!
  • Culinarian Mii: Why don't you keep one for yourself?


(Player Mii obtains some random grub)

If No:

  • Player Mii: You can do it!
  • Culinarian Mii: You bet.

All [Culinarian Mii] needed was a bit of encouragement!

Traveler Packing Lunch Event
Packing Lunch (Switch)

Nintendo Switch version.

Event Description Dialogue Pictures
Singing Performance Requires the guest to be a Singing Mii.

The Singing Mii claims they are good at singing. The player is then offered to listen to a short sample.

If "Yes" is chosen, the Singing Mii then shows off their singing. If it sounds great, the leader Mii will recover both HP and MP. If it is bad, the leader Mii will take damage.

The conversation:
  • Singing Mii: You know, I'm pretty good at singing.
  • Player Mii: Oh? That's cool!
  • Singing Mii: Would you like a little sample?

Yes, positive outcome:

  • Player Mii: I expected it to be good, but not that good!

[Player Mii] was soothed by some beautiful singing!

Yes, negative outcome:

  • Player Mii: Somebody help me.
Singing performance event

The event with positive outcome. (images by Cʅαɯ Pҽɾʂσɳ)

Event Description Dialogue Pictures
Spare Snacks

Requires the guest to be a Gourmet Mii.

The Gourmet Mii begins to get hungry and then remembers that he/she still has some snacks. You can either take the offer or not.

If "Yes" is chosen but the given snacks actually have gone bad, your Mii involved in this event will take damage.

The conversation:

  • Gourmet Mii: So hungry... Oh, that's right! I forgot I had some spare snacks. Do you want some?


Yes:

  • Gourmet Mii: Yummy!
  • Player Mii: Right?

They ate some spare HP Bananas.


Yes, but snack is spoiled:

The spare [snack] had gone bad...

  • Gourmet Mii: Ugh, maybe these should have been eaten sooner...


No:

  • Gourmet Mii: Erm... are your ears broken?
Spare snacks event
The Spare HP Bananas Were Bad

The bad result of the event

Event Description Dialogue Pictures
Dance Like The Wind

Requires the guest to be a Disco Mii.

The Disco Mii will want to dance like the wind, if you say yes the Disco Mii and the Player Mii will dance like the wind, and the Player Mii will recover hp and mp, or get only hp, or even only get mp, or lose health if both miis get tired.

The conversation:

  • Disco Mii: Aaahhh... That's it. I've gotta shake things up! Come on! We need to dance like the wind!

Yes:

  • Both: Woo-hoo!

If HP and MP: Such graceful moves!

If HP: [Player Mii] recovered HP!

If MP: [Player Mii] recovered MP!

If both get tired:

  • Player Mii: I think I might have to sit down...

No:

  • Disco Mii: Erm... Are your ears broken?
DiscoMiiEvent

The "Dance Like The Wind" event in action.

Event Description Dialogue Pictures
Vocal Exercise Requires the guest to be a Thespian Mii.

The Thespian Mii decides to take a break and do a vocal exercise. You can either give it a try or not. The player Mii can recover some HP or MP.

If the Player Mii says "Yes," but results in coughing, the Thespian Mii will immediately stop and damage will be taken from the player Mii.

The conversation:
  • Thespian Mii: Mi mi mi mi miii! Moo moo mooo!
  • Thespian Mii: Aaah, nothing like a good vocal exercise!
  • Thespian Mii: Wanna try?

Yes:

  • Thespian Mii: All right!
  • Thespian Mii: Three, two, one...
  • Both: Mi mi mi mi miii! Moo moo mooo!

If HP: [Player Mii] recovered HP!

If MP: [Player Mii] recovered some MP!


Yes, but results in coughs:

  • Thespian Mii: All right!
  • Thespian Mii: Three, two, one...
  • Player Mii: Mii miiaaaa-ouuuughh!! *cough cough cough* Oh, crumbs...
  • Thespian Mii: Mi mi mi mi miii! Moo moo mooo!

Maybe [Player Mii] shouldn't quit his/her day job.

  • Thespian Mii: Are you OK?!
Vocal Exercise1 switch ver

The "Vocal Exercise" event in action. (Nintendo Switch version)

Vocal exercise
Vocal Fail

Failed Vocal Excercise

Outing Events[]

Main article: Outings/Events

Roles in Miitopia: Casting Call[]

Some Events are shown in Miitopia: Casting Call, most of them being in the Camaraderie trailer, for the purpose of showing the bond between the Mage and the Cleric. However, Camaraderie mostly dramatizes the scenarios to make a stronger impact. Events are nowhere featured in the Chosen Ones trailer.

The Camaraderie trailer starts off with a scenario similar to the Tripped Event. The Mage, while skipping, trips. The Cleric then decides to help them out, leading the two to start their friendship. The two start off with the Exercise Event, followed by the Present Event where the Mage gives the Cleric a present. Eventually, the Cleric asks the Mage who their Favorite Person is, to which the latter playfully doesn't answer. Both the Cat and the Warrior stalk these Events.

Nevertheless, the Events that follow will eventually lead to the Mage and the Cleric's quarrel. The Warrior is seen giving a present to the Cleric, to which the Mage sees. The Mage then reenacts the Tripped Event happening like in the beginning of the trailer, except that it happens during sunset and the Cleric doesn't help the Mage. Instead, they are seen laughing alongside the Warrior. After gaining full resentment towards the Cleric, the Mage then trips over the former, similarly to the Tired and Cranky Event, except that on this scenario, it was on purpose.

During the end of the Camaraderie trailer, everything is resolved, and the Mage and the Cleric reminisce the Events that have come and go during their journey. Similar to the Otherworld Event Any Regrets?, the former asks the latter if they have anything they want to get off their chest before the final battle approaches. The Cleric is about to say it, but in the end, prefers to keep it in until it all comes to an end. The two then look at each other endearingly.

There is one Event that is shown in the Venture Forth trailer, similar to the New Clothing Talk event. The Cat complements the Cleric's appearance, leading the latter to get embarrassed.

Trivia[]

  • A Stubborn Mii will be referred to as the gender of the Kind Mii in a Kind Mii's reaction to his/her Friend Mail, regardless of his/her actual gender. This was not fixed in the Nintendo Switch Version.
  • Interestingly, the "Cactus" and "Blackout" Events can be triggered in New Lumos despite the city being always night, raining, and glowing with city lights. However, the "Blackout" Event could be implying that the city is in a power outage thus all the lights turning off.
    • Interestingly, the "Blackout" Event also occurs in Dark Lord's Castle, despite the castle occasionally having thunder flashes outside.
  • Interestingly, the "Tall Grass" Event can be triggered in areas such as Otherworld, New Lumos, or even Karkaton, despite having no vegetation present.
  • A Stubborn or Cautious Mii will not do their level up pose from the "Friend Mail" Event.
  • The music used for the "Memory" Inn Event is a sped up version of a random stage theme.
  • During the "Sing" Inn Event, the song that Mii characters sing if the right Mii joins in is "The Princess's Theme".
    • In the same Event, the song that Mii characters sing if the right Mii doesn't join in is a pitched-down version of "Stage: Easin Hills".
    • In the same Event, the Mii characters' singing sounds and animations are different depending on their personality:
      • Kind, Airheaded, and Laid-Back: Rocking from side to side while sidestepping and swaying their arms.
      • Energetic and Stubborn: Squatting back and forth while flexing their arms.
      • Cool and Cautious: Stepping in place while clapping their hands.
  • During most Events in exploration, special tunes are added to the music.
  • During the "Gossip" Inn Event, the right Mii will always have the left Mii's talking sound after the left Mii finishes whispering, regardless of his/her actual personality. This was not fixed in the Nintendo Switch Version.
  • The "Present" Inn Event is unique in the fact that the cut-scene plays immediately after the speech bubble that triggers it is clicked, rather than it fading to black before the cut-scene.
  • In the "Butting in Conversation" Event, there will always be one personality voice talking for the first half of the conversation, even if the Miis involved are of different personalities.

Gallery[]

Main Article: Events/Gallery

General[]

Friend Mail[]

Finding a letter[]

Letter reactions[]

From top to bottom, going down left first, then right: Kind, Laid-back, Stubborn, Cautious, Energetic, Cool and Airheaded.

Miitopia: Casting Call[]

Camaraderie[]

Venture Forth[]

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