No adventurer wants a messy article. Reason: Need for a better event listing format/layout. Need for less conjectural event names, preferably based on their internal names. Be like the left Mii and clean up this article by re-organizing parts of the article, checking grammar and spelling, and doing other helpful things to correct the article. |
This page uses data from the Miitopia Param Info spreadsheet, compiled by PibPasquale, Kobazco, and UglyFrenchFry.
Events are short cut-scenes that can occur while out adventuring or when checking in on the Mii characters at the Inn. Certain Events can raise or lower a Relationship status between two Mii characters or give the player HP Bananas, MP Candies, Cake, or Gold.
Inn and stable event names are based on their internal names, while other event names on this article and its subpages are conjectural and thus not official.
Inn Events[]
Once the Miis wake up from sleep at the Inn, there is a chance that two Miis that share a room will have a speech bubble with three dots in it above them (Events may also be prompted when Miis are not in the same room - this causes one Mii to have a thought bubble above their head depicting the Mii they would like to see, and moving that Mii to the wanted room [or vice-versa] will create the same speech bubble mentioned before. Occasionally, a cut-scene [the "Change" Event - see below for more information] will play after the Miis awaken, which just redirects the player to the Inn menu, and still creates the thought bubble mentioned earlier). Upon interacting with it, the Miis will talk, one of the possible Events will happen, and then they will gain relationship EXP. The Training, Sing, and Clean events have a 40% chance of showing a "special" outcome (example: "Their bond is as strong as their muscles!" during a Training event) that gives 5 relationship EXP instead of the normal 3 between the two Mii characters. A single inn session can theoretically have up to 5 events at maximum, but the game will generate the first event 40% of the time and possibly a second event 20% of the time. Action-based events (Training, Sing, Clean, Makeover) have a 40% chance of being played when the player interacts with the speech bubble.
Certain Events have a 40% chance that a third Mii will appear in the window, having been watching the interaction. This has a chance of increasing Resentment towards one of the Mii characters, depending on the event. If there is enough resentment accumulated, a Quarrel will occur. These are known as "jealousy" scenes (or "Jearousy" internally).
The Present Event has its own page, but it still qualifies as an Inn Event. This type of event has a 20% chance of occurring and shares the same 40% chance of a jealousy scene.
Inn events in general have a rotation mechanic that affects how often a given event can play across multiple Inn visits. This means that certain Events can play multiple times in a row, which in turn means that said event will always have a chance to activate if a new event speech bubble is generated the next visit. The following lists all possible Inn events, not counting events related to starting/ending an outing or special cutscenes that occur at the end of the game.
Event | Description | Dialogue | Pictures |
---|---|---|---|
Change | One of the Mii characters thinks about visiting another Mii's room. This event randomly triggers automatically upon arriving at the Inn. | Normal:
Cold:
Repair:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Clean |
The first Mii is cleaning their room in the inn, and the second Mii is stood there watching. The second Mii will either help the first Mii, say some words of encouragement, or think about how the first Mii is doing. If the second Mii helps or cheers on the first Mii, it can possibly result in everything getting clean which boosts the relationship a whole level. This event may play multiple times across multiple Inn sessions in a row. |
[Mii 1] is cleaning.
[Mii 2] is cheering from the sidelines!
[Mii 2] is cheering from the sidelines!
Everything is getting cleaner! |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Cold | After the player defeats the Dark Lord, the Mii characters can now get ill. This means another Mii can go to see them, and make them feel better.
If they level up their relationship level, then the sick Mii will feel better instantly. Curiously, feeling sick still will not stop the Mii from being jealous. |
Asking how they are:
Take rest:
Get well soon:
If the ill Mii recovers: [Affected Mii] is feeling better again! |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Copycat | The Mii on the left does an impression of any one of the other Mii characters aside from the Mii on the right. He/She will then say the war cry of that Mii, and the Mii on the right always has the same reaction.
If the jealousy scene activates, the Mii the one on the left is doing the impression of will appear at the window because he/she heard his/her name. This will not cause hate, however. This event does not play multiple times across multiple Inn sessions in a row. |
The conversation (US):
The conversation (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Gossip |
A Mii tells their roommate something interesting related to another Mii. It is not clear what it exactly is (the Mii whispers it), but there are 2 outcomes, which can either be amusing to both Mii characters or cause them to cry. This raises their friendship meter. If the jealousy scene activates, the Mii being talked about may overhear it, but nothing else happens after that. This event does not play multiple times across multiple Inn sessions in a row. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Love |
A Mii asks their roommate about who he/she likes. Said roommate will not tell, even after the Mii persuades the roommate into telling. In the end, the roommate does not reveal who he/she likes. This raises their friendship meter. This event may play multiple times across multiple Inn sessions in a row. |
Variant 1 (US):
Variant 2 (US):
Variant 3 (US):
Variant 1 (EU):
Variant 2 (EU):
Variant 3 (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Makeover | The left Mii changes their hair style and color (wig in the Nintendo Switch version) because not much was happening. This somehow boosts relationship. This change is temporary and they will return to normal after the event, looking a new person (US version) or a different person (EU version): When the relationship level increases, the Mii's new look will stay during the relationship level increase cutscene until the cutscene is over. The Mii returns to normal regardless of the relationship increased cutscene being triggered or not.
This event does not play multiple times across multiple Inn sessions in a row. |
The conversation (US):
The conversation (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Memory |
The left Mii discusses a fond memory while showing various pictures and reactions, which happen to be occurrences that come up in the actual game. The right Mii will also be showing various reactions. The right Mii then concludes the memory with various reactions (crying, smiling, etc.) This raises their friendship meter. This event does not play multiple times across multiple Inn sessions in a row. |
A fond memory!
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Repair (one-sided) |
The offending Mii on the right apologizes for their actions that have caused the offended to resent them. He/she then asks if they can be friends again. The offended Mii then accepts the apology, then the two share an embrace. This removes all resentment that the offended Mii had towards the offender. |
|
|
Repair (two-sided) |
There are two variations to this event. One variation shows the Mii characters apologizing to each other while facing opposite sides of the room sitting down. Another shows the Mii on the left suggesting that they should be friends again, which the right happily accepts, causing the both of them to celebrate in joy. This removes all resentment that the Mii characters had toward each other. |
Alternate variation
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Rule | The Mii on the right will say that they should set some ground rules for their room, and the Mii on the left will agree.
There are three variations to what rules the Mii on the right will then say. This event may play multiple times across multiple Inn sessions in a row. (Need the text for the left Mii for all situations, plus some parts might not be correct as this has mostly been done by memory) |
Keeping the World Clean
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Sing | The Mii on the left is singing, and the Mii on the right either joins in, or cheers them on.
If the Mii on the right joins in, there is a chance they can sing an amazing duet and improve their relationship better than normal. This event may play multiple times across multiple Inn sessions in a row. |
[Mii 1] is singing.
[Mii 2] joins in! What beautiful harmony!
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Sleep Talk | The left Mii tells the right Mii that they can not sleep, and the right Mii asks why.
The left Mii tells the right Mii that they kept talking in their sleep, and it is random which phrase they were saying in their sleep, as well as the reaction the right Mii has to this. If the jealousy scene activates, a third Mii might eavesdrop and make a comment about it. This event does not play multiple times across multiple Inn sessions in a row. |
The conversation (US):
The conversation (EU):
If another Mii eavesdrops:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Sleeping Face | The Mii on the left says that there was a bug on the other Mii's face last night, leading the right Mii to feel intrigued about it. There are multiple outcomes for what the bug looked like and how long the left Mii watched it for. Ironically, this is regardless of personality.
This event does not play multiple times across multiple Inn sessions in a row. |
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Training | The two Mii characters will do exercise depending on what they are seen doing from the "Check on the party" screen.
They can then either just do the exercise together with a moderate increase to their relationship, or they can have an "excellent" training session where they'll somehow move closer together, there will be speed lines, and they'll be doing their exercise at a faster speed. The dialogue before exercising is randomly determined. This event may play multiple times across multiple Inn sessions in a row. |
Before training session
|
Stable Events (Nintendo Switch only)[]
In the Nintendo Switch version, the Horse is added as an additional party member. Like the Mii party members, the horse can be bonded with, even during the stay at the Inn (in this case, the horse stays at the stable). All Events involving the Horse raise relationship EXP between it and the visiting Mii, the amount depending on the event and/or its outcome. The following is a list of possible events (aside from the special cutscene after the horse's introduction and name decision) that can be viewed in the stable.
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Brushing | The Mii decides to brush the horse. Either the Mii arrives with the brush ready, or the Mii has to search for it first. | Conversation (NTSC)
If there is no brush in hand:
(the horse sniffs the ground)
(the Mii finds the brush)
If the Mii has a brush ready:
[Horse] seems satisfied. (if the horse remains awake) / [Horse] fell asleep. (if the horse ends up sleeping) Conversation (PAL)
If there is no brush in hand:
(the horse sniffs the ground)
(the Mii finds the brush)
If the Mii has a brush ready'
[Horse] seems satisfied. (if the horse remains awake) / [Horse] fell asleep. (if the horse ends up sleeping) |
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Care | The Mii decides to spoil the horse with some feeding and cleaning in quick succession as the horse looks on in surprise. It then ends with both the Mii and the horse sleeping. | Conversation (NTSC)
Conversation (PAL)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Check | The horse has just done eating from the provided bucket. The visiting Mii checks on it, either revealing that the there is still food left inside the bucket or revealing that the food inside the bucket is all gone. | Conversation (NTSC)
(the horse nods)
If there is still food left: There's some food left.
If the food is all gone: The food's all gone!
Conversation (PAL)
(the horse nods)
There's some food left.
If the food is all gone: The food's all gone!
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Clean | The Mii cleans the horse stable. There are four unique scenarios related to this event. | Conversation (NTSC)
First scenario: [Mii] is sleepily cleaning.
Second scenario: [Mii] is cleaning.
[Mii] is still cleaning.
Third scenario: [Mii] is cleaning.
(Mii searches the hay and then picks up a carrot)
Fourth scenario: [Mii] is cleaning. [Horse] gave silent support!
Cleaner and cleaner still! Conversation (PAL) First scenario: [Mii] is cleaning sleepily.
Second scenario: [Mii] is cleaning.
[Mii] is still cleaning.
Third scenario: [Mii] is cleaning.
(Mii searches the hay and then picks up a carrot)
Fourth scenario: [Mii] is cleaning. [Horse] cheered them on!
Quick as you like and clean as a whistle! |
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Drink | The Mii gives some water to the horse. This makes the horse drink it while the Mii says that he/she feels wet from the water splashed on him/her. | Conversation (NTSC)
(the horse drinks it)
(the horse finishes drinking the water and the Mii feels wet)
Conversation (PAL)
(the horse drinks it)
(the horse finishes drinking the water and the Mii feels wet)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Feeling | The Mii offers the horse a carrot and an apple. Unlike in the "Which" event, the player picks the food manually. What the horse feels like eating is random every time this event is played, so there is no telling if the player has picked the correct one until the horse reacts to the chosen food. Regardless of reaction, relationship will still be raised, but selecting the wrong option will raise less. | Conversation (NTSC)
Which will you give? (Carrot, Apple) Wrong: [Horse] isn't feeling it... Correct: [Horse] found it quite tasty! Conversation (PAL)
Which will you give? (Carrot, Apple) Wrong: Looks like [Horse] didn't really want it... Correct: Looks like [Horse] found it delicious! |
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Greet | The Mii greets the horse in the morning. While petting it, the horse becomes excited, causing the Mii to fall backwards. | Conversation (NTSC/PAL)
(the Mii pets the horse, then falls backwards as the horse excitedly gets up)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Hypnosis | The horse gets up and began to hypnotize a Mii to a sleep. As the Mii wakes up, it was only a dream. | Conversation (NTSC)
(Mii wakes up)
Conversation (PAL)
(Mii wakes up)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Makeover | The Mii gets bored and decides to have a hair makeover, similar to the Inn event of the same name. | Conversation (NTSC)
(Mii's makeover finished)
Conversation (PAL)
(Mii's makeover finished)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Massage | The Mii massages the horse. | Coversation (NTSC)
[Mii] is massaging [Horse].
[Horse] seems blissful. Conversation (PAL) [Mii] is giving [Horse] a massage.
Looks like [Horse] is enjoying it. |
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Meal | The Mii feeds the horse with a carrot. The horse either dislikes it, likes it, or really loves it. | Conversation (NTSC)
Bad outcome: Not that tasty, apparently. Good outcome: [Horse] found it delicious. Best outcome: It's super delicious! Conversation (PAL)
Bad outcome: Not that tasty, apparently. Good outcome: [Horse] found it delicious. Best outcome: It's super delicious! |
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Memory | The Mii tells the horse about a fond memory, similar to the "Memory" Inn event. The horse ends up sleeping and the Mii ends up puzzled. | Conversation (NTSC/PAL)
A fond memory! (the horse ends up sleeping)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Mood | The horse seems to be in a bad mood as it is facing away from the Mii checking it. The Mii nervously offers an apple, which it accepts, thankfully cheering it up. | Conversation (NTSC)
Conversation (PAL)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Present | The Mii gives the horse a flower as a present. This makes the horse sneeze instead after sniffing it, knocking the Mii backwards. | Conversation (NTSC)
Conversation (PAL)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Sleep | The horse and the Mii in the stable are feeling tired, so they decide to take a short nap. Sometimes, a second Mii will appear sleeping beside the horse. | Conversation (NTSC)
(the Mii and the horse end their nap and face each other happily) If another Mii showed up: (the Mii and the horse wake up and face the new Mii beside them)
Conversation (PAL)
(the Mii and the horse end their nap and face each other happily) If another Mii showed up: (the Mii and the horse wake up and face the new Mii beside them)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Talk | The Mii is listening to the horse. Another Mii shows up mid-talk without either noticing. Then the Mii is surprised over something "stated" by the horse, causing the other Mii to ask if he/she was interrupting. | Conversation (NTSC):
[Mii] is listening to [Horse].
(another Mii steps in)
(the interacting Mii is surprised)
Conversation (PAL): [Mii] is listening to [Horse].
(another Mii steps in)
(the interacting Mii is surprised)
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Trivia | The Mii reads a book about horse trivia, which can be about either correlation of horse teeth to its age, how it enjoys dust baths, or the fact that it can sleep standing up. | Conversation (NTSC):
Horse age:
Dust bath:
Sleep standing up:
Conversation (PAL):
Horse age:
Dust bath:
Sleep standing up:
|
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Which | The Mii offers the horse a meal option between an apple and a carrot. Either the horse eats one of them, or the horse eats both of them. | Conversation (NTSC):
If the horse eats the apple:
If the horse eats the carrot:
If the horse eats both:
Conversation (PAL):
If the horse eats the apple:
If the horse eats the carrot:
If the horse eats both:
|
Map Events[]
Map Events happen automatically during Exploration. Some Events can give the player items like HP Bananas, MP Candies, or Gold. Other Events can restore or deplete HP and/or MP, gain Relationship EXP, raise Resentment, or simply give information about things in Miitopia or the Miis themselves. Each Event occurs only once in each stage, and revisiting the stage where they occurred will not trigger them again, with the exception of the first stage of the 4th District where Events are tied to a path's name ("Don't do it" triggers events that raise hate or activate quarrels, while "Trap" results in hole events).
See Events - Personalities for personality-based "talking" events which gives more depth about certain personalities.
See Events - Jobs for job-based "talking" events which gives more depth about how certain classes work.
See Events - Areas for area-based "talking" events which gives more of a feel about the situation of the main game or the area.
Event | Description | Dialogue | Pictures |
---|---|---|---|
Adventuring Experience | A Mii thinks they've gotten better at adventuring, to which the other Mii thinks otherwise. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Banana |
The group exclaims their love for HP Bananas. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Blackout |
The dungeon the party is in suddenly plunges into complete darkness, with only one party member visible. You'll be given an option to look to the left or to the right. Results include either bumping into an ally (either while he/she and other allies are dancing or while he/she just happens to be in the way; may cause resentment, while the former causes resentment to all other teammates), tripping over a snack item (obtains said item), getting a birthday surprise (obtains Cake), or nothing happening except for two random allies interacting with each other behind the Mii (boosts friendship meter of those allies). |
Blackout happens:
Snack (Left):
Blackout stops
Nothing (Left):
Blackout stops
Bump (Left):
Blackout stops Snack (Right):
Blackout stops
Birthday (Right):
Blackout stops
Bump (Right):
Blackout stops
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Butting in Conversation | Two party members are shown chatting until another party member cuts in. The second party member becomes angry at the third, but is fortunately stopped by the first. | The conversation (US):
[Mii 1] and [Mii 2] are having fun. [Mii 3] cuts in!
The conversation (EU):
[Mii 3] cuts in!
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Cactus |
A party member is so tired, he/she starts to lose focus. He/She then finds a cactus. Mistaking it for a seat, he/she decides to rest on it. The Mii either recovers some HP from impromptu cactus acupuncture or takes minor damage. Another possibility for this event is he/she sees a horse sleeping, which turns out to be a mirage where he/she sleeps on a cactus. |
Getting tired:
Dizzy from the heat...
(Mii sits on cactus) Heals HP:
Got impromptu cactus acupuncture! Takes damage:
Sat on needles! |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Candy | Two random party members talk about MP Candy. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Complain about Sock | A party member complains about his/her sock that keeps falling down inside his/her shoe. |
The event:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Copying | The party member copying what other Mii says. | The conversation (US):
The conversation (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Dance | One party member is resting, while another is skipping from left to right and vice versa behind him/her. The resting Mii then attempts pranking the skipping Mii by distracting him/her with a surprise dance.
The skipping Mii either dances along or trips. If it is the former, both Mii characters laugh together and have their relationship meter slightly boosted. If it's the latter, either both Mii characters laugh like in the former case or possibly gain resentment. If in a quarrel with the former Mii, he/she will always trip and react angrier than usual to the situation. |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Dig |
A party member finds a mound of dirt. The player will be given an option to dig it up or leave it be. Digging it up can either result in a snack or some G, but it is also possible to fail. There is also a random chance of encountering monsters from a digging attempt. Depending on their personality, a Mii can either automatically give up (Cool, Laid-back) or insist on continuing digging (Stubborn) after a single fail. However, the Mii will give up if their HP is too low after a failed attempt if the player chooses to try again afterward. |
Start of event:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Drink |
A party member finds a bottle filled with unknown liquid. You'll be given an option to either drink it or not, unless if the Mii has one of certain personalities that skips to them throwing away the drink, like Cautious and Stubborn Mii characters, or drinking it right away, like Airheaded and Energetic Mii characters. However, if the Mii says the drink smells funny, the player will be given a prompt regardless of personality. Drinking it can result in one of several possible outcomes: A full heal (or healing 0 HP if HP is already full), healing some HP, taking minor damage, or, in the case of the drink being poison, instantly reducing the drinker's HP to 1. In dry-themed maps (like Neksdor or Galados Isle), there is a different variant of this event. Similar to the "Cactus" event, a party member gets so thirsty, he/she starts to lose focus. He/She then happens to find a bottle of "water". The player can decide whether the Mii should drink it, though if they have a certain personality, that makes them drink it without a prompt. Like the other "Drink" event, the bottle can contain water recovering the Mii with some HP, water recovering the Mii to full health (unless their HP is already full, in which case they recover 0 HP instead), sand causing the Mii to take minor damage, or poison reducing the Mii to 1 HP. It is also possible for the bottle to be empty, leaving the Mii in shock. |
Desert map scenario:
[Mii] is thirsty.
(Mii finds a bottle)
Without prompt:
With prompt:
If player chooses to drink:
Water (some HP):
That hit the spot! Water (full heal):
Full refreshment! Sand:
It was full of sand. Poison:
It was poison... Empty: It was empty...
If player chooses to not drink:
Put the bottle in a bin. |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Drop | A party member ends up tripping on the ground. Either an ally goes to help the tripped Mii or the player is given a prompt.
If it is the former, the ally can either get the Mii back up or end up tripping as well (both Mii characters then laugh afterwards). This slightly boosts the friendship meter. If it is the latter, the chosen ally either helps out or does not notice, resulting in another ally helping instead. This also slightly boosts the friendship meter between the Mii characters involved. |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Drowning in Cash | One Mii tells the other about the best "dream" they've had the other night. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Gaze |
The Mii on the left begins thinking. The Mii on the right wonders if there's something on him/her. You can either make the left Mii say yes or pick "...". Saying "Yeah!" gives one of two outcomes. Either the left Mii will get rid of a thread on the right Mii's shoulder, slightly boosting their friendship meter, or the left Mii says that there's a bug on the right Mii, causing him/her to get scared and run over the left Mii, damaging him/her. Picking "..." will result in the left Mii simply commenting on the right Mii's appearance, followed with the latter's response. |
The conversation:
Yeah! (Thread):
Yeah! (Bug):
...:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Ghost Talk | A party member talks to another about the former having seen a ghost. |
The conversation (US):
The conversation (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Grass |
Some grass is rustling near a Mii. You'll be given an option to investigate it or leave it alone. Investigating it will result in encountering either a monkey (drops HP Banana), a kitten (restore some of the Mii's MP), or monsters (forces battle and has the Mii investigating have a scared effect). Leaving the grass alone won't result in anything. |
Encountering some rustling grass: *rustle rustle* There's something here!
Investigate, finds kitten: It's a kitten!
Awwwwwww... Some of the Investigating Mii's HP and MP is restored.
A monkey was hiding! It dropped a half-eaten HP Banana and ran away! (US) / The monkey dropped a half eaten HP Banana! (EU)
The party gains 1 HP Banana.
A monster jumped out! The party encounters monsters. The Mii who investigated becomes terrified. Leave it alone: (nothing happens and the Mii ignores it) |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Great Weather | A party member gets a whiff of a nice breeze for an adventure. They ask what they should do as another party member decides to go home, much to his/her confusion. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Hiccups |
A party member suddenly hiccups. A random ally is given an option to either scare or ignore. Scaring the hiccupping Mii either surprises him/her slightly, getting rid of the hiccups and slightly boosting both Miis' friendship meter, or shocks him/her so much he/she ends up launching upwards and then crashes down, inflicting minor damage. Ignoring the hiccupping Mii will skip the event, but not before showing the now lone Mii hiccupping without anyone else noticing. |
Start of event:
Scare:
No damage taken:
Ignore:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Hole |
A hole suddenly forms underneath a party member walking on the front, sending him/her down underground. This reduces the party count by one until the player arrives at the Inn. Note that if the party runs away from the stage after this event occurs, the party count will still be reduced, and the player will have to manually add in the victim Mii to the team if returning to the Inn. |
The conversation (US):
[Victim Mii] left the party!
The conversation (EU):
[Victim Mii] left your team!
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
I Have to Do It | A party member can not resist dancing, causing another party member to feel embarrassed. |
The conversation (US):
The conversation (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Irritation | A party member ends up falling into a puddle after an ally accidentally collided with him/her. Due to him/her being tired and cranky, this raises his/her relationship blunder against the ally by one. |
[Mii 1] is feeling tired and cranky. (a random ally accidentally collides with the Mii, causing him/her to fall into a puddle)
[Mii 1] got angry with [Mii 2]. |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Last Night | The party member talks about how he/she can't sleep last night. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Let's Be Quiet | A Mii suggests to the other that they should quietly sneak past the tough monsters ahead, to which the other Mii exclaims (loudly) in agreement. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Lilliput | A dream event that can only be seen in Realm of the Fey area or any other area that shares the same environment as it. |
(Mii 1 wakes up from the dream)
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Lost | The party think they've gotten lost in the middle of their exploration. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Missing Diary | A party member talks to another about that they forgot to bring their favorite diary at the inn. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
MP Stands For... | Two random party members wonder about what MP really stands for. | The conversation (US):
The conversation (EU):
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Organic? | A random party member comments about something smelling nice, which turns out to be the smell of an all-organic shampoo that another party member has used. They then have a brief chat about it, even though they have no idea what "organic" means. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
A Pep Talk | The group decides to have a pep talk. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Personal Experience | One Mii wonders what it's like to have your face stolen by the Dark Lord, so another tells them from experience. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Pick Up | A Mii finds a snack item on the ground, adding it to either his/her inventory or the Inn's storage if his/her inventory is full.
If the player does not travel solo when they encounter this event, a random party member can be seen looking at the Mii picking up the snack. This second Mii does not do anything else, however. |
Snack found:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Praise |
One party member will compliment another's outfit, slightly boosting their friendship meter. Dialogue depends on personality. This event has a possibility to be triggered if the player has recently bought a new clothing item for the party member(s). |
Mii 1
Mii 2
The compliments went down well! |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Present |
One party member discovers that someone (not in party) has slipped a snack into his/her pocket. Said snack has a letter attached to it. What the party member says and the letter's content vary depending on the Mii characters' personalities. |
Event:
There's a letter with it! For reactions, see letter reactions. |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Quarrel | Two party members become moody toward each other. Either the scene changes to show them fighting or the player is given a prompt that appears briefly either on the bottom screen (Nintendo 3DS) or on the right side of the screen (Nintendo Switch).
If the player is not given a prompt, either both Mii characters end up arguing and causing resentment towards each other, resulting in an instant two-sided quarrel, or a third Mii will stop them from fighting. This will either happen by merely telling them to stop (slightly boosts the friendship meter of the two Mii characters) or dividing his/her HP Banana and giving each piece to the two Mii characters (recovers the HP of both and boosts the friendship meters toward the third Mii). Note there is a chance the third Mii will fail to calm the situation, resulting in that Mii getting yelled at instead, resulting as one of the Mii gains resentment towards to third Mii. There is also a chance where the two Mii characters tell the third Mii to mind their own business, and while the two Mii characters will gain relationship blunder towards the third Mii, they will make up and raise their friendship meter slightly. If the player receives a prompt, they can either tap the prompt (Nintendo 3DS; pressing the "A" button on the Nintendo Switch version) or ignore it. Tapping it (Nintendo 3DS) or pressing the A button (Nintendo Switch) will play the "mundane argument" scene as normal, but there is a chance that one of the Mii characters will be forgiven. If that is the case, a slight friendship boost is applied to both Mii characters, otherwise their relationship blunders are increased. If the player ignores the prompt, the two Mii characters will simply continue walking without nothing else happening. It is also possible that the horse can interfere with the tense situation and one of the Mii characters will raise their relationship with the horse slightly. |
The mood is tense after such a long journey.
Mundane prompt:
Good outcome
Their relationship has deepened! Bad outcome [Right Mii] won't apologize!
Now things are worse! Third Mii:
Good outcome
Bad outcome
[Middle Mii] got shouted at. Bad outcome 2
[Middle Mii] got involved, and the two have somehow made up. Third Mii (Banana):
Horse intervention:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Rival | Two random party members become jealous toward each other for liking the same Mii. This increases relationship blunder of the resenting party members by one each. |
[Right Mii] likes [Middle Mii]. [Left Mii] likes [Middle Mii] too.
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Safe Spot Talk |
Two random party members get into a conversation about staying in the Safe Spot. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Secret | A random party member talks about something embarrassing related to a random teammate. |
Fart:
Inside-out clothing:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Singing | A random party member begins singing briefly. Another party member wonders about the song. The singing Mii claims it's their original work, only for the other Mii to compare it to a particular monster's sounds. |
Bread
Goblin
Mole
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Sleep |
A random ally ends up falling asleep in the middle of the journey, leaving him/her behind. The other party members wonder where that Mii is before getting ambushed by monsters. During battles that take place after this event, the sleeping Mii will not show up until a few turns into the battle. However, even if the Mii does not show up when the battle ends, he/she will still gain EXP. If the Mii does show up during the battle, one of the other Mii characters will gain a relationship blunder towards him/her. |
A Mii ends up sleeping, other party members wonder:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Snack Offer |
One party member offers another his/her held snack. The latter eats it, healing him/her. If the snack given is HP Banana, a party member could share a banana with one, or the whole party member regarding their HP condition, healing a half/quarter of the healing amount of banana each. This slightly boosts the relationship meter between giver and receiver(s). |
Event:
[Mii 2] ate a(n) [snack]!
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Snack Time | A random party member decides to eat one of their held snacks before continuing the exploration. |
The event:
[Mii] ate an [snack]!
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Starving | Two random party members end up starving, while a third Mii pretends to eat to trick their stomach into feeling full. A short conversation follows. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Statue |
A party member discovers either a giant statue of an ally or a row of giant statues of all other allies. The Mii then wakes up, turning out that it was all a dream. This heals both HP and MP of the napping Mii. |
(Mii wakes up from the dream)
[Mii] had a nap. |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Sudden Growling | Miis prepare for a possible monster attack. | The conversation:[growling is heard]
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Switch |
A party member is faced with two levers. The player can only have them activate one lever (left or right). The activated lever can result in either a snack falling down, the Mii dodging a boulder trap, or the Mii being damaged by said trap. The damage taken from the boulder is half the Mii's current HP. |
Start of event: Which lever will you pull? |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Treasure Chest Talk | Two random party members talk about treasure found in chests. |
The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
War Cry |
Requires at least one Mii without a war cry. A random party member asks another if they have a war cry. Options given include "Of course!" and "Not really". Answering with "Of course!" will give you a prompt to fill in that Mii's war cry, similar with the War Cry editor in the Party menu. Canceling the prompt will skip to the "Not really" dialogue. Answering with "Not really" won't do anything. |
The conversation:
Of course!:
Give [Left Mii] a war cry! If filled:
Not really:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Water Bottle Incident | A Mii accuses two other Miis of drinking all of their water. | The conversation:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Yawn |
A random number of Mii characters (1-4) begin to yawn, starting from the one on the front. If only one Mii yawns, the second will ask if they are tired. If two Mii characters yawn, both Mii characters will remark on being yawn buddies and their relationship meter will be slightly boosted. If three Mii characters end up falling asleep, the party will be attacked by monsters. The battle that occurs will have those three Mii characters afflicted with the "sleep" ailment at the start. If all four fall asleep from that, all of them will fully recover their HP and MP. |
One Mii yawns
Two Mii characters yawn
Three Mii characters yawn
|
Traveler Events[]
These Events will only trigger if you have a guest Mii from the Travelers' Hub and are usually dependent on the guest Mii's personality.
Event | Description | Dialogue | Picture(s) |
---|---|---|---|
Artist Tripped |
Requires the guest to be an Artsy-Fartsy Mii. The guest party member admires the view and thinks about painting their magnum opus there, only for them to trip. Your Mii then helps them get up. As their thanks, they reward your Mii with a snack. |
The event:
(the Mii trips)
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Battle Tips |
Requires the guest to be a Kung Fu Mii. The guest party member will offer to help your Mii work out. If the Mii chooses to do so, they will work out and get some random grub from the guest. |
The conversation:
If Yes: (Player Mii starts to do sit-ups while the Kung Fu Mii coaches them on until the other Mii is out of breath)
If No:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Cool Pose |
Requires the guest to be a Punster Mii. The guest party member will start doing some random poses. If your Mii asks what they are doing, the guest will tell them they're trying to find a cool pose and ask your Mii to join them. If you say no after you ask, the player mii will move away and the Punster Mii will still be posing. Even if you choose to not ask, your Mii will attempt posing anyway, though it doesn't do anything in that case. |
(the Traveler does a variety of poses as the Player Mii looks on) If your Mii asks:
(Traveler continues posing)
If Yes: (both Miis start doing some poses together) [Player Mii] suddenly feels awesome! If No:
If your Mii doesn't ask:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Fashionable Foods |
Requires the guest to be a Trendy Mii. The Trendy Mii will talk about how they are known as the fashionista, and will later on give you Icy Mints of any ranking. |
The conversation:
(Player Mii obtains Icy Mints of a random ranking for each)
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Gift of Gab |
Requires the guest to be a Chatty Mii. The guest party member will chat with your Mii, but said guest talks so much your Mii ends up falling asleep. After the event, the affected Mii will fully heal his/her HP. |
The conversation: [Chatty Mii] has the gift of gab. (chat continues, causing the player's Mii to fall asleep)
But sometimes he/she goes on and on...
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Interview |
Requires the guest to be a Bookworm Mii. The guest party member considers the leader Mii interesting and wants to ask for an interview. Saying "Yes" will make the leader Mii speak about the happiest moment in his/her life. After that, the player will be rewarded with either grub or Snacks. |
The conversation:
If Yes: [Player Mii] spoke about the happiest moment in his/her life.
If No:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Self-Massage | Requires the guest to be a Sporty Mii.
The guest party member does a self-massage and offers the Player Mii to give it a try. Doing so will make the Player Mii regain some MP afterwards. |
The conversation:
If Yes: (The Player Mii does the same motions from before) [Player Mii] recovered MP!
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Mock Snack | Requires the guest to be a Innovator Mii.
An Innovator Mii messes with the Player Mii. |
The conversation:
(Player Mii picks up a snack)
(Player Mii tries to take a bite out of it but gets hurt)
(Player Mii becomes angry)
(Innovator Mii hands the Player Mii a snack)
(Player Mii tries to take a bite out of it but gets hurt again)
(Player Mii looks over to the Innovator Mii, who gives an aside glance) (Player Mii becomes angry again and the Innovator Mii shuffles away) |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Momentous Thoughts |
Requires the guest to be an Orator Mii. The guest party member will talk about some important thoughts they need to express and loudly exclaim how nice the Player Mii is. After the event, the Player Mii will either become prideful and recover some MP or get embarrassed and nothing will happen. Even if you say no, they will still say their thoughts. |
The conversation:
No:
OR...
Prideful:
A surge of pride made [Player Mii] recover MP! Embarrassed:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Musical Performance |
Requires the guest to be a Virtuoso Mii. The guest party member will say they know how to play a musical instrument and ask if the other Mii wants to hear a sample of it. If they listen, the affected Mii will either restore some MP or take damage after the event depending on how the tune is played. |
The conversation:
If Yes:
Small, pleasant tune:
Horrible tune:
No:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Packing Lunch | Requires the guest to be a Culinarian Mii.
The Culinarian Mii has difficulty trying to carry the lunches they brought and offer the Player Mii to help take half. If the Player Mii takes half, the Culinarian Mii will give the Player Mii some random Grub for helping. |
The conversation:
[Offer to take half?] If Yes:
(Player Mii obtains some random grub) If No:
All [Culinarian Mii] needed was a bit of encouragement! |
Event | Description | Dialogue | Pictures |
---|---|---|---|
Singing Performance | Requires the guest to be a Singing Mii.
The Singing Mii claims they are good at singing. The player is then offered to listen to a short sample. If "Yes" is chosen, the Singing Mii then shows off their singing. If it sounds great, the leader Mii will recover both HP and MP. If it is bad, the leader Mii will take damage. |
The conversation:
Yes, positive outcome:
[Player Mii] was soothed by some beautiful singing! Yes, negative outcome:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Spare Snacks |
Requires the guest to be a Gourmet Mii. The Gourmet Mii begins to get hungry and then remembers that he/she still has some snacks. You can either take the offer or not. If "Yes" is chosen but the given snacks actually have gone bad, your Mii involved in this event will take damage. |
The conversation:
Yes:
They ate some spare HP Bananas.
Yes, but snack is spoiled: The spare [snack] had gone bad...
No:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Dance Like The Wind |
Requires the guest to be a Disco Mii. The Disco Mii will want to dance like the wind, if you say yes the Disco Mii and the Player Mii will dance like the wind, and the Player Mii will recover hp and mp, or get only hp, or even only get mp, or lose health if both miis get tired. |
The conversation:
Yes:
If HP and MP: Such graceful moves! If HP: [Player Mii] recovered HP! If MP: [Player Mii] recovered MP! If both get tired:
No:
|
Event | Description | Dialogue | Pictures |
---|---|---|---|
Vocal Exercise | Requires the guest to be a Thespian Mii.
The Thespian Mii decides to take a break and do a vocal exercise. You can either give it a try or not. The player Mii can recover some HP or MP. If the Player Mii says "Yes," but results in coughing, the Thespian Mii will immediately stop and damage will be taken from the player Mii. |
The conversation:
Yes:
If HP: [Player Mii] recovered HP! If MP: [Player Mii] recovered some MP!
Maybe [Player Mii] shouldn't quit his/her day job.
|
Outing Events[]
Main article: Outings/Events
Roles in Miitopia: Casting Call[]
Some Events are shown in Miitopia: Casting Call, most of them being in the Camaraderie trailer, for the purpose of showing the bond between the Mage and the Cleric. However, Camaraderie mostly dramatizes the scenarios to make a stronger impact. Events are nowhere featured in the Chosen Ones trailer.
The Camaraderie trailer starts off with a scenario similar to the Tripped Event. The Mage, while skipping, trips. The Cleric then decides to help them out, leading the two to start their friendship. The two start off with the Exercise Event, followed by the Present Event where the Mage gives the Cleric a present. Eventually, the Cleric asks the Mage who their Favorite Person is, to which the latter playfully doesn't answer. Both the Cat and the Warrior stalk these Events.
Nevertheless, the Events that follow will eventually lead to the Mage and the Cleric's quarrel. The Warrior is seen giving a present to the Cleric, to which the Mage sees. The Mage then reenacts the Tripped Event happening like in the beginning of the trailer, except that it happens during sunset and the Cleric doesn't help the Mage. Instead, they are seen laughing alongside the Warrior. After gaining full resentment towards the Cleric, the Mage then trips over the former, similarly to the Tired and Cranky Event, except that on this scenario, it was on purpose.
During the end of the Camaraderie trailer, everything is resolved, and the Mage and the Cleric reminisce the Events that have come and go during their journey. Similar to the Otherworld Event Any Regrets?, the former asks the latter if they have anything they want to get off their chest before the final battle approaches. The Cleric is about to say it, but in the end, prefers to keep it in until it all comes to an end. The two then look at each other endearingly.
There is one Event that is shown in the Venture Forth trailer, similar to the New Clothing Talk event. The Cat complements the Cleric's appearance, leading the latter to get embarrassed.
Trivia[]
- A Stubborn Mii will be referred to as the gender of the Kind Mii in a Kind Mii's reaction to his/her Friend Mail, regardless of his/her actual gender. This was not fixed in the Nintendo Switch Version.
- Interestingly, the "Cactus" and "Blackout" Events can be triggered in New Lumos despite the city being always night, raining, and glowing with city lights. However, the "Blackout" Event could be implying that the city is in a power outage thus all the lights turning off.
- Interestingly, the "Blackout" Event also occurs in Dark Lord's Castle, despite the castle occasionally having thunder flashes outside.
- Interestingly, the "Tall Grass" Event can be triggered in areas such as Otherworld, New Lumos, or even Karkaton, despite having no vegetation present.
- A Stubborn or Cautious Mii will not do their level up pose from the "Friend Mail" Event.
- The music used for the "Memory" Inn Event is a sped up version of a random stage theme.
- During the "Sing" Inn Event, the song that Mii characters sing if the right Mii joins in is "The Princess's Theme".
- In the same Event, the song that Mii characters sing if the right Mii doesn't join in is a pitched-down version of "Stage: Easin Hills".
- In the same Event, the Mii characters' singing sounds and animations are different depending on their personality:
- Kind, Airheaded, and Laid-Back: Rocking from side to side while sidestepping and swaying their arms.
- Energetic and Stubborn: Squatting back and forth while flexing their arms.
- Cool and Cautious: Stepping in place while clapping their hands.
- During most Events in exploration, special tunes are added to the music.
- During the "Gossip" Inn Event, the right Mii will always have the left Mii's talking sound after the left Mii finishes whispering, regardless of his/her actual personality. This was not fixed in the Nintendo Switch Version.
- The "Present" Inn Event is unique in the fact that the cut-scene plays immediately after the speech bubble that triggers it is clicked, rather than it fading to black before the cut-scene.
- In the "Butting in Conversation" Event, there will always be one personality voice talking for the first half of the conversation, even if the Miis involved are of different personalities.
Gallery[]
Main Article: Events/Gallery
General[]
Friend Mail[]
Finding a letter[]
Letter reactions[]
- From top to bottom, going down left first, then right: Kind, Laid-back, Stubborn, Cautious, Energetic, Cool and Airheaded.